[New 4.5 Update] Misc. Fixes and Tweaks
Sept 10, 2023 19:50:28 GMT -6
HazelSpooder, iCloudius, and 12 more like this
Post by mrgrassman14 on Sept 10, 2023 19:50:28 GMT -6
{Screenshots}
DOWNLOADThis mod fixes a plethora of minor bugs and annoyances from both the original Sonic 3/Knuckles and Sonic 3 A.I.R.. In addition, it restores some unused content such as sprites, adds some new sound effects to certain events/objects, and provides some other tweaks for the sake of consistency. Check the mod options to see what can be toggled.
Updates:
4.5
- Added options for different Sonic 3 title intro speeds based on the Genesis/MD's slowdown, and the faster speeds of Sonic Jam and Sonic & Knuckles Collection
- Added option to use the dithered Special Stage character shadows from S&KC (Classic visuals only)
- Included a sub-mod that allows S&KC's checkboard dithering pattern to be used on the Data Select and Competition menu's box frame shadows instead of the original vertical line dithering pattern
- The green Chaos Emerald in Sonic's intro is now consistently spaced in relation to the others
- Fixed minor boss debris velocity issues caused by the aforementioned green emerald
- Added option to use an earlier Chaos Emerald order in Sonic's intro as seen on the back of the original game box and in the Pre-Final VHS build
- Fixed a rare base game bug where the Launch Base tube transporters would skip its spinning down animation
- Added option to use an earlier Death Egg sprite in Lava Reef 2 that was most likely changed due to a conflict with cutscene Knuckles' palette
- Added option to have the crystals in the Lava Reef boss Act and Hidden Palace change color like in Lava Reef 2, or the inverse where none of them change color
- Tweaked camera position in which the palette changes in Hidden Palace so that certain graphics stay their intended color for longer
- Fixed some collision in Azure Lake
- Added extra options to the corrected button shading to allow having it only affect Flying Battery, or every Zone except for FBZ
- Added sound effect for when the Final Weapon shoots bullets in The Doomsday Zone
- Removed many changes that have become redundant
{Previous Updates}4.42
4.4
4.2
4.1
- Fixed a mod compatibility issue involving Launch Base 1 and certain ES characters
4.41
- Fixed a bug involving custom sound effects on the stable build
4.4
- Fixed Competition Mode character box shadow not displaying properly in recent S3 A.I.R. builds
- Added new options to "Bubble Bounce Cancel" that require you to keep one of the jump buttons held order to perform the bounce
- Long stretches of spikes in Hydrocity and Flying Battery will now play the proper spike sound when taking damage from them
- Fixed some minor mod compatibility issues
- Added option to have Tails wave goodbye if also leaving him behind in Hidden Palace
4.2
- Fixed add-on compatibility issue with Blue Glasses Eggman that would prevent the laugh animation from playing in FBZ2 (thanks to Wonder Power for the fix)
- Fixed compatibility add-on's missing mod error showing even if the mod is present in the active mod list
4.1
- Tweaked appearance of Got Through "Zone" icons
- Included a small add-on mod to help fix compatibility with specific mods while respecting their ideal order
- Separated Prototype Slot Machine Icons into its own mod that can work by itself (included with mod)
Full List of Changes:
{List of Changes}Title Screen (Sonic 3)
- Added options for different SEGA logo animation speeds based on the Genesis/Mega Drive's slowdown, and the faster speeds of both Sonic Jam and Sonic & Knuckles Collection
- Added some options for Robotnik's Data Select sprite, including the color of his head shine or his overall appearance
- Included sub-mod to allow use of the Sonic & Knuckles Collection checkerboard dithering style for the box frame drop shadows
Competition Mode
Special Stage- Added option to restore missing character box shadow from the original game
- Fixed incorrect Zone icon greyscale palette
- Fixed improper slope collision in Azure Lake
- Fixed lone incorrectly facing flag in Balloon Park
- Added option to change color of Balloon Park elephant trunk blocks
- Added option to replace Chrome Gadget palette with one from a prerelease build that features less duplicate colors, allowing for more background detail to be seen
Global
- Added option to use one of a few different unique nametags for Tails
- Added option to use more appropriate green color for underwater player palettes, making things such as Knuckles' socks and the Robotnik monitor look as they should underwater
- Added option to use the originally intended Lightning Shield obtain sound
- Added option to enable the optional ability to cancel the Bubble Shield bounce by holding or not holding certain buttons when the bounce is meant to occur
- Replaced Drop Dash and Peel Out sound effects with more accurate, higher quality versions
- Added option to enable extra sound effects during the cutscenes, with "Origins SFX Only" and "Full" options
- Added option to add jump sound to various spots where it can be deemed appropriate
- Added option to add grapple sound when grabbing or getting grabbed by something where absent in the original game
- Fixed strange boss debris velocities caused by the green, purple, and blue emeralds in Sonic's Angel Island intro
- Allow the pushing sound to play when pushing the rock in Angel Island or the spikes in Flying Battery
- Tweak the frequency of the pushing sound to match how it sounds in Sonic 1 and Sonic Origins
- All projectile shooting badniks now play the appropriate sound effect when doing so
- Fixed incorrect Tails swim animation when tired and carrying Sonic at the same time
- Fixed all incorrectly programmed boss damage palette flashes
- Added option to tweak improper looking Master Emerald palette in various scenes (such as during Sonic's best ending)
- Added option to fix incorrectly colored capsule button shading either globally, in Flying Battery only, or all Zones except for FBZ
- Knuckles now faces the proper direction when jumping in cutscenes
- Added option to leave AI Tails behind at Hidden Palace when playing as Sonic & Tails and play the rest of the game afterward as Sonic Alone
- Added option to restore an unused Robotnik fleeing animation that better depicts him as being scared when running away in Flying Battery 2 and Death Egg 2
Continue Screen
- Added option to use the title card-esque CONTINUE font from Sonic 3A, either globally or just during the S3 half of the game
- Added option to use a unique continue animation when playing as Tails Alone
- Added option to have Robotnik run across the screen instead of Knuckles on Sonic/Tails' continue screen after Hidden Palace
- Added option to use the dithered character shadow sprites from Sonic & Knuckles Collection
Bonus Stage
- Added option to display a white flash and play the warping sound when entering all Bonus Stages
- Characters will now start all Bonus Stages in ball form instead of awkwardly standing in mid-air
- Added option to keep AI Tails out of the Bonus Stages
- Added option to play the jump sound when jumping off of the glowing spheres
- Included optional add-on mod for the Slot Machine icons that changes them to their more detailed appearance from the 1103 prototype
Angel Island
Hydrocity- Added option to fix the Tornado flying too fast in Sonic's Angel Island intro
- Moved the green Chaos Emerald in Sonic's intro slightly to the right to make it consistently spaced from the orange Emerald
- Added option to swap the position of the purple and blue Emeralds to match the back of the original Sonic 3 game box and the pre-final VHS build
- Characters now properly enter ball form instead of a jumpwalking state when jumping inside of the hollow tree in Act 1
- Added option to enter ball form when jumping out of the hand launchers
- The Jawz badnik now plays the destruction sound when it explodes from hitting the player
- Added option to replace generic Knuckles Act 2 cutscene button with the unique one seen elsewhere in the Zone
- Added option to tweak Act 2 boss palette to use the darkest grey like other bosses (and its prototype incarnation) as opposed to a dark black
- Added option to change the sound that Relief makes when it shoots its arrows to the one used in Sonic 2's Aquatic Ruin and Sonic Mania's Press Garden
- Added option to enter ball form when jumping off of the spiral cylinders instead of a jump-walking state
- Fixed possible softlock from loading Knuckles' Act 2 boss outside of the arena by looking up from underneath
- Added option to enter ball form when jumping off of the large grabbable cylinders instead of a jump-walking state
- Act 2's underwater palette has been slightly tweaked so that object colorization looks more natural
- Added option to tweak Act 2 lights out cutscene to make the water rise higher and shatter the light bulbs
- Added option to use unique, moddable underwater palettes during Act 2 lights out section
IceCap
- Added option to restore a scrapped rumbling sound from the Sonic 3 Pre-Final VHS build in the snow tunnel heading to Launch Base
Launch Base
- Added some options for the sounds that plays in the Act 1 elevator transport tubes
- Fixed a rare bug where the spinning transporters would skip their spinning down animation and instantly spit the player out
- The cups that break and hit the wall now play a more appropriate sound instead of the hurt sound (the hurt sound will still play if a character is in the cup when it hits the wall)
- If cutscene sounds are enabled, a white flash will be displayed when Knuckles' bomb explodes
- Tweaked the chunk mappings for the large boxes to be consistent with the one Twin Hammer spawns from
- Fixed Egg Mobile sprite priority so that no part of it goes behind Twin Hammer's box
- Adjusted Egg Mobile flight pattern so it no longer flies through any of the other boxes
- Fixed incorrectly colored animated tiles at the end of Knuckles' Act 1
- If cutscene sounds are enabled, the Egg Mobile will flash when Knuckles punches it
- Fixed improper rebounding of player when landing the final hit on Big Arm
- Added option to restore unused bomb chute sprite on Egg Mobile in Knuckles' post-Act 2 cutscene
- If cutscene sounds are enabled, a white flash will be displayed when Egg Robo's bomb explodes in Knuckles' post-Act 2 cutscene
Mushroom Hill
- Tweaked Hey-Ho's idle animation head sprite to be consistently sized in comparison to all of its other sprites
- Added option to (like in Marble Garden 1) force the screen to scroll to the right after defeating Hey-Ho in Act 1 to prevent incorrect loading of Act 2 if the boss was defeated before allowing the screen to scroll completely. A demonstration of the bug can be found here.
- Added option to choose Knuckles' lever color in Act 2 so that it remains consistent like in the original game
Flying Battery
- Tweaked chunk block mappings to look less broken
- Recolored incorrectly colored pixels on clouds
- Fixed incorrect interior palette when returning from outside
- Restored an unused decorative object for the magnetic ceilings
- Characters now properly enter ball form instead of a jump-walking state when jumping inside of some of the caged cylinders
- Adjusted the position of button switches and Starposts so they are no longer inside the floor at all
- Added option to recolor green pixels on this Zone's spikes to make them look closer to their appearance in Sonic Mania
- Added option to change the sound that plays when the parachute bombs explode the floor in Act 1 to the one used in the original game
- Fixed missing collision for some tiles near the end of Act 2
- Added option to restore unused Hang Mobile Robotnik sprite that makes him face the camera when swinging around the platform
- Added option to tweak the aforementioned unused frame so it looks consistent with its other art
- Added new sprites for Egg Robo to account for the above change
Sandopolis
- The moving spike pillars now play the proper spike sound when taking damage from them
- Restored unused animated sprite for the Act 2 boss
- Added option to change sound that the fireball shooters make to the same one used in Sonic 1's Marble and Sonic Mania's Lava Reef
- Added option to tweak palette for floating crystal platforms in Act 2 to utilize the glowing palette
- Added option to use an earlier Death Egg sprite in Act 2 that was likely cut due to a conflict with Knuckles' cutscene palette
- Added option to restore cut Act 2 Knuckles cutscene laugh behavior from the Sonic 3C prototypes
- Added option to reload cooled down level palette during the Hidden Palace transition cutscene to be consistent with the lava
Hidden Palace
- Added option to have the purple crystals change color like in Lava Reef 2
- Tweaked camera position for palette change so that specific graphical highlights stay their proper color for longer
- Added option for Knuckles to use the proper spindash and landing sounds when fighting him
- The Egg Mobile is no longer missing its exhaust flame
- Added option to have Tails wave goodbye if also leaving him behind
- Removed stray pixel on Egg Robo's scaled flying in sprite
- Added option to change Mecha Sonic's palette to make it more consistent between encounters, including some custom palettes
- Fixed missing Egg Mobile exhaust flame on retro bosses
- Added option to display "GOT THROUGH ZONE" instead of "GOT THROUGH ACT 1" after clearing Sonic/Tails' Act
The Doomsday
- Added sound effect (98) for the Final Weapon's bullets
Ending
- Recolored and repositioned various sprites to fix various errors, such as Sonic's green shoe soles and the black Tornado flame
- Added option to tweak Knuckles Angel Island scene in Sonic/Tails' best ending to better depict the island floating away from the ocean as opposed to its own foliage
- Added option to use brand new tiny sprites for Knuckles that are consistent with his other ending sprites
- Fixed gloveless Robotnik in bad ending post-credits scene
CREDITS:
Fred Bronze: Running the Sonic 3 Unlocked blog and providing detailed documentation on some of these fixes
Sonic 3 Complete Team: Sprites for Egg Robo, unique Tails nametag, dark underwater palette for Carnival Night, Sky Sanctuary "Zone" icon
Wonder Power: Script for the "Tweaked" Data Select Robotnik sprite
Dolphman - Sprites for the "Tweaked" Data Select Robotnik
lavesiime - Original sprite files and scripts for Prototype Slot Icons
Vinnygar: Creating the Sonic 3 Complete - Unique Title Card Zone Icons mod (in which this mod features compatible sprites for)
iCloudius: Creating the Origins Parity Galore mod (in which this mod features compatible sprites for)
A+Start: Tiny ending Tornado suction attachment sprite
Q&A
Q. Is this mod compatible with [other mod]?
A. Most likely. If you experience any issues, try adjusting your mod order. There is a recommended priority list at the bottom of this very forum page.
Q. Can I make a custom underwater Carnival Night lights out palette for my mod?
A. Feel free. Included with the mod is a template for the underwater palettes. Place any mods that include your custom palettes above in the mod list priority. No credit is needed.
Q. Why is there an option to leave Tails behind? Why in Hidden Palace and not Sky Sanctuary?
A. This is more of a personal choice, and there are a few reasons.
1. It eliminates any confusion of Tails being on the Death Egg with Sonic when it is destroyed, yet still having enough time to retrieve the Tornado and rescue him seconds later in the ending cutscene.
2. It retains the theme of Sonic having a fair 1v1 fight with his robot doppelgangers when fighting Mecha Sonic MK. II in Sky Sanctuary, akin to Metal Sonic from Sonic CD and Mecha Sonic MKI from Sonic 2. The same could also be said about Robotnik in Death Egg.
RECOMMENDED MOD PRIORITY (more mods than just those listed here are compatible):
^ HIGHER PRIORITY ^
Character skin mods
Level layout mods
Raw palette mods
Stone 3 A.I.R.
Wonder Power's Micro-Mods
Extra Slot Characters
Extra Character Slots
D.A. Garden Edition
Music Cues Customization
Prototype Slot Machine Icons (included with mod)
MF&T Compatibility Add-on (included with mod)
Origins Parity Galore
Blue Glasses Eggman
Misc. Fixes and Tweaks
LBZ Fleeing Eggman
cnz button
Sonic 3 Complete - Launch Base Zone Transition
S3C Zone Icons
Minor Sonic 3 Tweaks
v LOWER PRIORITY v