serz
Twin Hammer
you know you love to see it!
Posts: 165
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Post by serz on Oct 5, 2023 14:36:13 GMT -6
Great mod but for some reason when I close the game and enter it, all the options were reset. (examples I had tails stay at hidden palace and wave on, but when I left and came back it reset back to off. You probably have 2 versions of the same mod. Remove the older version and it should work.
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goofedgoober1999
Rocky
this account is kinda dead, I’ll only make posts for mods I wanna suggest ideas for or something
Posts: 55
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Post by goofedgoober1999 on Oct 5, 2023 15:48:40 GMT -6
Great mod but for some reason when I close the game and enter it, all the options were reset. (examples I had tails stay at hidden palace and wave on, but when I left and came back it reset back to off. You probably have 2 versions of the same mod. Remove the older version and it should work. I don’t have any other versions, just the recent one, perhaps it’s a mod conflict as I have plenty of mods which change things.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 16, 2023 10:33:42 GMT -6
I have a small complaint/request: can you please add options for or a way to check for custom sound effects? An ES mod I'm making has an option for a custom jump sound effect (under a custom key) and I'm currently having to force it if the extra jump sound effects on this mod are enabled. There's no way to use any custom effects, only the default one.
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Post by JDWMGB on Oct 23, 2023 14:41:27 GMT -6
Just found a bug with this, with the setting for leaving tails in HPZ, if you enter SSZ/DEZ from file select tails will spawn anyway, this includes sonic alone files which def isn't intended
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Post by marievpyre on Nov 1, 2023 3:08:31 GMT -6
I have a few suggestions, if you don’t mind: Can you add toggles to the following situations? 1. Allow every character to use the Super Peel-Out. 2. Allow characters to use their air actions (Drop Dash / Fly / Glide) after leaving the ground while rolling. 3. Allow Knuckles to keep his previous speed when entering Glide. 4. Make any springs that use the float state use the spring state. 5. Allow Tails to descend manually by holding down like in Superstars. 6. Replace air Spin Dashing, air standing, air walking, air running, etc. with the ball form. 7. Replace the pain state with the ball form in situations where the player is in the pain state without actually being hit, such as falling at the start of Hydrocity or Marble Garden. Enabling this also replaces Knuckles’ Angel Island / Hydrocity transition with a normal jump. 8. Allow Sonic to act out of launching off an enemy during a Water Bounce. 9. Add the option to cancel the Water Bounce by releasing jump instead of holding down. 10. Add the option to use a reworked Roll / Spin Dash system. Hold down while moving to roll, and release down to continue running. Press jump while rolling to stop and charge a Spin Dash at any speed. Doing this while crouching still functions the same. 11. Allow Sonic to Drop Dash after using a Lighting Jump or Fire Dash by holding the button. 12. Allow Super Sonic to use the different Shield Abilities on command (Up+Jump for Lighting Jump, Left/Right+Jump for Fire Dash, Down+Jump for Water Bounce, No Direction + Jump for Insta-Shield). 13. Allow Hyper forms to magnetize Rings like the Lightning Shield.
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Post by kakarot276 on Nov 1, 2023 11:36:16 GMT -6
Is it possible to add an option/fix that has Sonic stay in the Peelout animation after charging it up?
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Post by feelinfungal on Nov 1, 2023 14:02:13 GMT -6
I have a few suggestions, if you don’t mind: Can you add toggles to the following situations? 1. Allow every character to use the Super Peel-Out. 2. Allow characters to use their air actions (Drop Dash / Fly / Glide) after leaving the ground while rolling. 3. Allow Knuckles to keep his previous speed when entering Glide. 4. Make any springs that use the float state use the spring state. 5. Allow Tails to descend manually by holding down like in Superstars. 6. Replace air Spin Dashing, air standing, air walking, air running, etc. with the ball form. 7. Replace the pain state with the ball form in situations where the player is in the pain state without actually being hit, such as falling at the start of Hydrocity or Marble Garden. Enabling this also replaces Knuckles’ Angel Island / Hydrocity transition with a normal jump. 8. Allow Sonic to act out of launching off an enemy during a Water Bounce. 9. Add the option to cancel the Water Bounce by releasing jump instead of holding down. 10. Add the option to use a reworked Roll / Spin Dash system. Hold down while moving to roll, and release down to continue running. Press jump while rolling to stop and charge a Spin Dash at any speed. Doing this while crouching still functions the same. 11. Allow Sonic to Drop Dash after using a Lighting Jump or Fire Dash by holding the button. 12. Allow Super Sonic to use the different Shield Abilities on command (Up+Jump for Lighting Jump, Left/Right+Jump for Fire Dash, Down+Jump for Water Bounce, No Direction + Jump for Insta-Shield). 13. Allow Hyper forms to magnetize Rings like the Lightning Shield. i’m not trying to be rude but grassman’s mod isn’t for entirely reworking stuff, it’s for fixing miscellaneous bugs primarily and minor tweaks that i’d imagine don’t do much. a lot of the features you’re asking for also have been done by other mods and, as far as i know, none of them conflict with Misc. Fixes and Tweaks so you should be fine to use the ones you can find that fulfill what you’d want
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Post by marievpyre on Nov 1, 2023 15:45:47 GMT -6
I have a few suggestions, if you don’t mind: Can you add toggles to the following situations? 1. Allow every character to use the Super Peel-Out. 2. Allow characters to use their air actions (Drop Dash / Fly / Glide) after leaving the ground while rolling. 3. Allow Knuckles to keep his previous speed when entering Glide. 4. Make any springs that use the float state use the spring state. 5. Allow Tails to descend manually by holding down like in Superstars. 6. Replace air Spin Dashing, air standing, air walking, air running, etc. with the ball form. 7. Replace the pain state with the ball form in situations where the player is in the pain state without actually being hit, such as falling at the start of Hydrocity or Marble Garden. Enabling this also replaces Knuckles’ Angel Island / Hydrocity transition with a normal jump. 8. Allow Sonic to act out of launching off an enemy during a Water Bounce. 9. Add the option to cancel the Water Bounce by releasing jump instead of holding down. 10. Add the option to use a reworked Roll / Spin Dash system. Hold down while moving to roll, and release down to continue running. Press jump while rolling to stop and charge a Spin Dash at any speed. Doing this while crouching still functions the same. 11. Allow Sonic to Drop Dash after using a Lighting Jump or Fire Dash by holding the button. 12. Allow Super Sonic to use the different Shield Abilities on command (Up+Jump for Lighting Jump, Left/Right+Jump for Fire Dash, Down+Jump for Water Bounce, No Direction + Jump for Insta-Shield). 13. Allow Hyper forms to magnetize Rings like the Lightning Shield. i’m not trying to be rude but grassman’s mod isn’t for entirely reworking stuff, it’s for fixing miscellaneous bugs primarily and minor tweaks that i’d imagine don’t do much. a lot of the features you’re asking for also have been done by other mods and, as far as i know, none of them conflict with Misc. Fixes and Tweaks so you should be fine to use the ones you can find that fulfill what you’d want Yes, I know some of those features are already in other mods. However: 1. 4, 5, 6, 7, 8, and 10 aren't avaliable anywhere else, with 4, 5, 6, and 7 in particular being similar to things already present in the mod (namely replacing the airwalk jump from Angel Island's hollow tree and any other instances of it). 2. 9 is a feature already present in the mod, I'm just asking for the option to change it from holding down to releasing jump. 3. 12 is already another mod found here: gamebanana.com/mods/54247, but the functionalities on the Shields for that are different, it removes the Insta-Shield, and I'm wanting it to be limited to Super to prevent cheesing. 4. 11 is available by using Shield Abilities for All, found here: gamebanana.com/mods/54243, but I want to limit it to just Sonic to keep the simple all-button-jump control scheme the Classics have. 5. 1, 2, 3, and 13 are different mods that work on their own, found here: gamebanana.com/mods/470596 & gamebanana.com/mods/326386, but it would be nice to have them all in one place so you don't have to mess with Load Order so much. The reason I'm asking for these to be included in this mod is because mrgrassman seems to be the one of the most knowledgeable members of the modding community I could find, so I figured he would be able to implement these features just as well as I described, if not better. I tried to figure out how to make changes to the game myself, but the modding resources for this game aren't as well documented as SRB2.
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Nov 2, 2023 9:17:46 GMT -6
As I said previously, my suggested features are making Super’s eyes black and making AIZ’s music work like vanilla. I know there’s a mod for that already, but it’s old and broken. And it being a part of this mod would be nice.
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Post by JayWarudo on Nov 12, 2023 8:44:12 GMT -6
The competition box shadow does not work correctly on the newest A.I.R test build, 23.11.12.0.
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Post by Linusintro on Nov 23, 2023 12:05:25 GMT -6
When finishing AIZ act 1 as Knuckles the Goal Post doesn't appear. This was a diffrent mod.
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Post by yogod0512 on Nov 25, 2023 13:02:29 GMT -6
I loved this mod, it has great features like leaving Tails at HPZ, i hope it gets more updates.
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 25, 2023 20:14:27 GMT -6
i might just be stupid, but every time i go in LBZ act 1 on the latest preview build the game crashes is it my mod order or does it happen to anyone else? edit:i'm mentioning it in this tread cuz the game says that it's this mod causing the problem. will send screenshots in a bit. edit 2:it...suddenly stopped happening??? I can't explain this. Oh well.
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MarcelxD
Spikes
kinda confused ngl
Posts: 11
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Post by MarcelxD on Dec 25, 2023 20:42:43 GMT -6
So... for some strange reason, this mod isn´t compatible with Sonic Pocket Adventure OST & SFX. I got softlocked at the Metropolis boss because it becomes invincible after taking one hit. If you or Mooshu find a solution, that would be neat :)
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mrhedgehog1990
Hey Ho
I read stuff on The Cutting Room Floor.
Posts: 180
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Post by mrhedgehog1990 on Dec 26, 2023 0:15:35 GMT -6
I got some new suggestions. Can you:
- Reimplement the unused stars when transforming to super sonic in the VRAM sonic 3 alone - Change Blaster and Techno squeaks palettes to how they appear in sonic 3 alone (they use ice caps palette) - Restore unused foreground tree object in Angel Island when chasing eggman in the forest. - Change comp. mode graphics to how they look in sonic 2. - Add the baby turbospiker seen in the Sonic 3 beta - reimplement some palettes from the oldest palette table (early hey-ho, gapsule, Chrome Gadget etc.)
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