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Post by mrgrassman14 on Dec 28, 2023 16:53:31 GMT -6
I have DA garden above this mod as seen in the recommended mod priority which functions correctly but the Hcz2 boss still uses a black palette instead of the darkest grey. Go into S3DAGE\scripts\main.lemon and delete u16[0xfffffc1e] = 0 under function fn06aeb6() D.A. Garden Edition utilizes this function to add new code for a feature from that mod. The code you need to delete is normally responsible for overriding the grey with black, which S3DAGE leaves untouched.
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mrhedgehog1990
Hey Ho
I read stuff on The Cutting Room Floor.
Posts: 180
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Post by mrhedgehog1990 on Dec 28, 2023 22:51:12 GMT -6
I have DA garden above this mod as seen in the recommended mod priority which functions correctly but the Hcz2 boss still uses a black palette instead of the darkest grey. Go into S3DAGE\scripts\main.lemon and delete u16[0xfffffc1e] = 0 under function fn06aeb6() D.A. Garden Edition utilizes this function to add new code for a feature from that mod. The code you need to delete is normally responsible for overriding the grey with black, which S3DAGE leaves untouched. It now works properly. Thanks for the help.
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Post by coldzd on Dec 31, 2023 23:58:02 GMT -6
For some reason when i use ES Characters that are sonic when entering SSZ Tails Appear Idk how this happen
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mrhedgehog1990
Hey Ho
I read stuff on The Cutting Room Floor.
Posts: 180
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Post by mrhedgehog1990 on Jan 15, 2024 20:11:59 GMT -6
What's the difference between sound 9b in Sonic 3k compared to Sonic 3 alone/Origins? They sound the exact same to me.
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Post by mrgrassman14 on Jan 15, 2024 21:38:54 GMT -6
What's the difference between sound 9b in Sonic 3k compared to Sonic 3 alone/Origins? They sound the exact same to me. You need to close and reopen the game. For some reason replacing SFX via rawdata doesn't apply until you do so. The best way I can describe the difference is that in S3A (where it went unused) it sounds more muffled, whereas in S3&K it was changed to sound more crunchy. The reason Origins uses the earlier S3A version is because a bulk of the soundtrack and SFX were recorded from a real Genesis running S3A.
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mrhedgehog1990
Hey Ho
I read stuff on The Cutting Room Floor.
Posts: 180
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Post by mrhedgehog1990 on Jan 15, 2024 22:32:35 GMT -6
What's the difference between sound 9b in Sonic 3k compared to Sonic 3 alone/Origins? They sound the exact same to me. You need to close and reopen the game. For some reason replacing SFX via rawdata doesn't apply until you do so. The best way I can describe the difference is that in S3A (where it went unused) it sounds more muffled, whereas in S3&K it was changed to sound more crunchy. The reason Origins uses the earlier S3A version is because a bulk of the soundtrack and SFX were recorded from a real Genesis running S3A. Sonic 3 as a whole is a pretty weird game.
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mrhedgehog1990
Hey Ho
I read stuff on The Cutting Room Floor.
Posts: 180
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Post by mrhedgehog1990 on Jan 18, 2024 10:11:19 GMT -6
Can you add an option for Gapsule to use the correct button shading only?
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Post by thebeard on Feb 8, 2024 17:09:38 GMT -6
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Post by SonicTheHedgehog27 on Feb 27, 2024 2:24:16 GMT -6
this mod is cool!
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Post by Jeani on Apr 3, 2024 16:27:09 GMT -6
Can you add an option to make the special stage results bg white instead of grey, and make the emeralds flickering faster like in sonic 3?
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Post by olympegypt on Apr 4, 2024 8:27:28 GMT -6
Can you add an option to make the special stage results bg white instead of grey, and make the emeralds flickering faster like in sonic 3? and also an option to make the emeralds flicker heavily smoother
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mrhedgehog1990
Hey Ho
I read stuff on The Cutting Room Floor.
Posts: 180
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Post by mrhedgehog1990 on Apr 4, 2024 18:54:45 GMT -6
Can you add an option where the three blue pixels on the tornado turn yellow when Sonic turns super?
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Post by granite on Apr 16, 2024 15:52:38 GMT -6
Can you add an option where the three blue pixels on the tornado turn yellow when Sonic turns super? This makes no sense, this is Misc. Fixes and Tweaks, why would they unpatch a bug when that goes against the whole point of this mod.
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Post by triplethree on Apr 24, 2024 4:58:56 GMT -6
Perhaps in the next update you could address these 3 issues:
- The life icon for Sonic, Tails, and Knuckles not utilizing the same palette their in-game character sprites are using when underwater or going Super/Hyper unlike in the original game.
- The Hyper stars being too transparent compared to the original game when using “smoothed flickering”.
- The pushing speed for objects being too fast compared to the original game.
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knighttrrr
Bubbles
Profile art by blazermaze00
Posts: 115
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Post by knighttrrr on Apr 26, 2024 20:20:52 GMT -6
The gaphical patch up option does nothing but make the master emerald in the best ending cutscene and the mhz2 lever invisible
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