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Post by JC_Thatone on Oct 22, 2023 11:37:21 GMT -6
huh
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Post by JC_Thatone on Oct 22, 2023 11:37:41 GMT -6
i think he should be s3 styled tho
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Post by AnotherUser007 on Oct 22, 2023 11:39:44 GMT -6
i think he should be s3 styled tho Makes more sense than a simple sprite copy over from S2
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Post by garfield on Oct 22, 2023 13:05:28 GMT -6
W mod but this slot is reserved by blue hot mess
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Post by bluehotmess on Oct 22, 2023 14:12:07 GMT -6
W mod but this slot is reserved by blue hot mess ES Mecha Sonic Mk. II will now be in slot 13. 163 was his slot number in earlier builds but not anymore.
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Post by elmikeses456 on Oct 22, 2023 16:44:34 GMT -6
Aunque creo que debería tener el estilo s3. Tiene más sentido que una simple copia de un sprite del S2 Pudo haber utilizado los sprites de custom boss de technocolor
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Post by snocthesock on Oct 23, 2023 13:02:56 GMT -6
How do I update to a new version and carry over my ESU and Extra Slot Character mods? all my other ones work but those ones don't.
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Post by JC_Thatone on Oct 23, 2023 13:19:10 GMT -6
Tiene más sentido que una simple copia de un sprite del S2 Pudo haber utilizado los sprites de custom boss de technocolorThe sprite are made by canceredition and are free to use
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Oct 23, 2023 14:16:10 GMT -6
I hope it will be compatible with the stable build someday.
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Post by The Arkhom Destroyer on Oct 26, 2023 17:53:44 GMT -6
I personally think this mod's fine from what I've played of it so far, but it doesn't really feel like Mecha Mk. 1. I'd like to make some suggestions that could help make Mecha Mk. 1 feel a bit closer to how he does in his boss fight in Sonic 2. First, replace the regular Spin Dash with CD's version of it, as it resembles the version used in his boss fight in Sonic 2, instead of an instant Super Peelout with a version of Sonic's version of that move with a shorter charge time that fire off as soon as it's done charging, and instead of the stomp, maybe give him the bounce that he uses when he has the bubble shield on, but also reduce the height of the bounce, disable the ability to use the bounce twice in a row, but give the bounce a lot of horizontal momentum, as the bounce is something he does in Sonic 2. I'd also like to suggest that you should also see if you can reduce Mk 1's falling speed slightly and increase his jump height and aerial speed, as to replicate how he jumps in the Sonic 2 fight.
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excaliburn
Pecky
I am the penis exploder, I will explode your penis
Posts: 51
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Post by excaliburn on Nov 6, 2023 13:38:46 GMT -6
Mod is pretty fun to play with, though it has its rough edges. 8/10
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Post by Zaruta on Nov 17, 2023 8:46:09 GMT -6
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sprilen2031
Ring
The guy who ported sonic 3 exe glitch into S3.A.I.R.
Posts: 2
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Post by sprilen2031 on Nov 17, 2023 11:44:59 GMT -6
Add a life counter and it will be perfect
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grumpyface
Spikes
mama may i have cookie
Posts: 10
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Post by grumpyface on Nov 27, 2023 22:16:03 GMT -6
Great mod but a few things like a sign post and life counter need to be added, along with a few graphical fixes. But otherwise this mod is perfect.
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Post by mcninja on Dec 24, 2023 6:44:31 GMT -6
Would it be possible to include a spike attack and a jet boot gliding mechanic based on how he enters in sonic 2 If you want to could you include custom sprites for certain animations.
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