FancyDoggy
Penguinator
Taking a break...
Posts: 146
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Post by FancyDoggy on Apr 28, 2024 4:44:38 GMT -6
Audio Overhaul already has the SCD Drowning SFX (without interrupting the music) as an option.
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Post by maynoi on Apr 28, 2024 15:46:57 GMT -6
I don't think the "Vanilla Handling" option works as the manual says it should. I'm trying to replicate the Alternate OST mod feature where Lava Reef Act 2 will have its alternate track play when you're playing as Sonic/Tails, and HPZ's alternate track play when you're playing as Knuckles (since the John Tay's HPZ is a 7-minute long marvel that really deserves a longer level than HPZ). Unfortunately, leaving Lava Reef 2/HPZ in the "Vanilla Handling" option just means that the vanilla song plays, despite the fact Alternate OST is below Audio Overhaul.
Putting Alternate OST over Audio Overhaul, of course, gives that mod priority (and curiously the "Default" option in Alternate OST *does* work how "Vanilla Handling" should), but it creates a bunch of problems in other places.
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Post by captainlibrary on Apr 29, 2024 4:10:14 GMT -6
Further to my last post, the version of Flying Battery Zone Act 1 Modded E from v2.2 still works as intended So I just slapped that into the new version of the mod files. Just seems there's a lot of extra silence + junk in the same audio file from 2.3 - so it does loop eventually, after a few more minutes. Next report though, I've encountered a few issues with speedshoes themes. Out of Super/Hyper Form, "normal level music" option (universal or otherwise) still seems to play the fast version of the level theme. Conversely, the "fast level music" option seems to play a Sonic CD theme instead. In Super/Hyper Form, fast music does not play when triggering speed-shoes with "normal level music" toggle on. The Super/Hyper theme continues playing at normal speed. "Fast level music" again triggers the Sonic CD theme. When entering Super/Hyper Form while speed shoes are active, the Super/Hyper theme will play at normal speed and override the level music. The super/hyper theme will restart (still at normal speed) when speed-shoes wear off. It would be cool if, when a super/hyper theme is playing and the speed-shoes wear off, that the super/hyper theme just continues playing seamlessly, instead of restarting. I've tried mitigating this with "vanilla handling" toggled on, but the same issue still occurs. Awesome stuff though, having a lot of fun with the toggles and trying different versions of level themes out (because menus and mod toggles are more fun than actually playing a game).
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FancyDoggy
Penguinator
Taking a break...
Posts: 146
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Post by FancyDoggy on May 1, 2024 20:42:41 GMT -6
I don't think the "Vanilla Handling" option works as the manual says it should. I'm trying to replicate the Alternate OST mod feature where Lava Reef Act 2 will have its alternate track play when you're playing as Sonic/Tails, and HPZ's alternate track play when you're playing as Knuckles (since the John Tay's HPZ is a 7-minute long marvel that really deserves a longer level than HPZ). Unfortunately, leaving Lava Reef 2/HPZ in the "Vanilla Handling" option just means that the vanilla song plays, despite the fact Alternate OST is below Audio Overhaul. Putting Alternate OST over Audio Overhaul, of course, gives that mod priority (and curiously the "Default" option in Alternate OST *does* work how "Vanilla Handling" should), but it creates a bunch of problems in other places. The Vanilla handling option in AO is basically the base.FunctionName() or executes the soundKey variable, it should work in theory, and indeed it does in most cases, the Alternative OST Mod I assume is not maintained regularly (I assume this because the lad that uploaded it has it as his only one post), but I should mention that the AO Boss Themes options all have all of the Alternative OST tracks as options. (I know this's not specifically what you're asking for but, just to let you know), Also, you can put the Alternative OST Mod on top on AO BUT have basically all of its options set to "Default", that way when you want to play the Vanilla S3AIR tracks through AO, it plays the original ones, not the enforced Alternative ones, this's what I assume you mean by "a bunch of problems", this's what I've encountered on my end at the time of development, I'm quite busy with finals, you can try what I mentioned previously if you want, I'll be back after a while, good luck and God bless.
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FancyDoggy
Penguinator
Taking a break...
Posts: 146
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Post by FancyDoggy on May 1, 2024 20:48:59 GMT -6
Further to my last post, the version of Flying Battery Zone Act 1 Modded E from v2.2 still works as intended :) So I just slapped that into the new version of the mod files. Just seems there's a lot of extra silence + junk in the same audio file from 2.3 - so it does loop eventually, after a few more minutes. Next report though, I've encountered a few issues with speedshoes themes. Out of Super/Hyper Form, "normal level music" option (universal or otherwise) still seems to play the fast version of the level theme. Conversely, the "fast level music" option seems to play a Sonic CD theme instead. In Super/Hyper Form, fast music does not play when triggering speed-shoes with "normal level music" toggle on. The Super/Hyper theme continues playing at normal speed. "Fast level music" again triggers the Sonic CD theme. When entering Super/Hyper Form while speed shoes are active, the Super/Hyper theme will play at normal speed and override the level music. The super/hyper theme will restart (still at normal speed) when speed-shoes wear off. It would be cool if, when a super/hyper theme is playing and the speed-shoes wear off, that the super/hyper theme just continues playing seamlessly, instead of restarting. I've tried mitigating this with "vanilla handling" toggled on, but the same issue still occurs. Awesome stuff though, having a lot of fun with the toggles and trying different versions of level themes out (because menus and mod toggles are more fun than actually playing a game). Yeaaaah, I'm aware that the Speedshoes options are a bit jank in this version, and it has been spotted relatively early after 2.3's release, and I'll be looking at those Super/Hyper Themes options. Also, regarding the looping and such, the Audio files, Volume adjustments, and looping points were all redone in V2.3, it doesn't carry over; hence why the Audio is significantly higher quality, and has a clearer sound than the previous versions.
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Post by CreeperStorm on May 4, 2024 17:51:07 GMT -6
Further to my last post, the version of Flying Battery Zone Act 1 Modded E from v2.2 still works as intended So I just slapped that into the new version of the mod files. Just seems there's a lot of extra silence + junk in the same audio file from 2.3 - so it does loop eventually, after a few more minutes. Next report though, I've encountered a few issues with speedshoes themes. Out of Super/Hyper Form, "normal level music" option (universal or otherwise) still seems to play the fast version of the level theme. Conversely, the "fast level music" option seems to play a Sonic CD theme instead. In Super/Hyper Form, fast music does not play when triggering speed-shoes with "normal level music" toggle on. The Super/Hyper theme continues playing at normal speed. "Fast level music" again triggers the Sonic CD theme. When entering Super/Hyper Form while speed shoes are active, the Super/Hyper theme will play at normal speed and override the level music. The super/hyper theme will restart (still at normal speed) when speed-shoes wear off. It would be cool if, when a super/hyper theme is playing and the speed-shoes wear off, that the super/hyper theme just continues playing seamlessly, instead of restarting. I've tried mitigating this with "vanilla handling" toggled on, but the same issue still occurs. Awesome stuff though, having a lot of fun with the toggles and trying different versions of level themes out (because menus and mod toggles are more fun than actually playing a game). Yeaaaah, I'm aware that the Speedshoes options are a bit jank in this version, and it has been spotted relatively early after 2.3's release, and I'll be looking at those Super/Hyper Themes options. Also, regarding the looping and such, the Audio files, Volume adjustments, and looping points were all redone in V2.3, it doesn't carry over; hence why the Audio is significantly higher quality, and has a clearer sound than the previous versions. Btw dude, The invincibility themes are kinda...... weird.... Like, If I choose the S 06 one, it activates the Sonic Mania theme (which is the one after it). I think this happened with other stuff other than invincibility themes. But ya
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FancyDoggy
Penguinator
Taking a break...
Posts: 146
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Post by FancyDoggy on May 5, 2024 18:32:17 GMT -6
Yeaaaah, I'm aware that the Speedshoes options are a bit jank in this version, and it has been spotted relatively early after 2.3's release, and I'll be looking at those Super/Hyper Themes options. Also, regarding the looping and such, the Audio files, Volume adjustments, and looping points were all redone in V2.3, it doesn't carry over; hence why the Audio is significantly higher quality, and has a clearer sound than the previous versions. Btw dude, The invincibility themes are kinda...... weird.... Like, If I choose the S 06 one, it activates the Sonic Mania theme (which is the one after it). I think this happened with other stuff other than invincibility themes. But ya Tested this using both the S3, and S&K options, can't seem to encounter it.
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sssonic
Monitor
I am Divine Tails
Posts: 8
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Post by sssonic on May 7, 2024 1:21:04 GMT -6
I seem to have it not working even if i did the requirements and the game cant reslolve the error please fix this
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sssonic
Monitor
I am Divine Tails
Posts: 8
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Post by sssonic on May 7, 2024 1:43:37 GMT -6
I have got 2 reports 1. the 'montyjukebox.lemon' breaks the mod by getting errors that the game cannot ressolve. 2. the 'music3.lemon'also breaks the mod by having error that the game can never resolve.
These errors messed up the mod even if i did the requirements so i had to delete the montyjukebox.lemon file but still it is not working. fix the montyjukebox.lemon and music3.lemon files
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FancyDoggy
Penguinator
Taking a break...
Posts: 146
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Post by FancyDoggy on May 7, 2024 18:12:48 GMT -6
I have got 2 reports 1. the 'montyjukebox.lemon' breaks the mod by getting errors that the game cannot ressolve. 2. the 'music3.lemon'also breaks the mod by having error that the game can never resolve. These errors messed up the mod even if i did the requirements so i had to delete the montyjukebox.lemon file but still it is not working. fix the montyjukebox.lemon and music3.lemon files All of the script files are perfectly fine, they work on all platforms with no issues, and no one has reported anything like that, my only suggestions are: 1. Make sure you install AO correctly, and that's by deleting the old version, then putting in 2.3 (NOT replacing it!) 2. Your other active mods might be conflicting with it.
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Post by pizzatowerfan126 on May 8, 2024 20:16:23 GMT -6
FUCKIN PEAK!!!!!!!!!
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Post by pizzatowerfan126 on May 8, 2024 20:38:01 GMT -6
i got a problem. when ever i try to load the mod on web, my Chromebook crash or the site crash.
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FancyDoggy
Penguinator
Taking a break...
Posts: 146
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Post by FancyDoggy on May 9, 2024 16:56:52 GMT -6
i got a problem. when ever i try to load the mod on web, my Chromebook crash or the site crash. Dang, it really couldn't handle it then, I can do nothing on my end. (also, if you ever get a computer in the future, PLEASE do NOT get a Chromebook!)
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sssonic
Monitor
I am Divine Tails
Posts: 8
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Post by sssonic on May 9, 2024 21:38:41 GMT -6
I have got 2 reports 1. the 'montyjukebox.lemon' breaks the mod by getting errors that the game cannot ressolve. 2. the 'music3.lemon'also breaks the mod by having error that the game can never resolve. These errors messed up the mod even if i did the requirements so i had to delete the montyjukebox.lemon file but still it is not working. fix the montyjukebox.lemon and music3.lemon files 1. Make sure you install AO correctly, and that's by deleting the old version, then putting in 2.3 (NOT replacing it!) Thanks but I got a suggestion. Can u add every music from the superstars ost mod and add it to ur mod? This can make audio overhaul way better.
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sssonic
Monitor
I am Divine Tails
Posts: 8
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Post by sssonic on May 9, 2024 21:43:23 GMT -6
Exellent experience with audio overhaul &Knuckles
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