Milkmid
Monitor
I like milk
Posts: 7
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Post by Milkmid on Jun 26, 2023 6:46:26 GMT -6
This thing existed for like months now and I still think it's pretty cool! (I'm late)
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Post by ngraseffi on Jul 9, 2023 11:55:23 GMT -6
Download Updates:
- Fixed issue with DA Garden
- Added unique ID for mods
- Tweaked which areas certain palettes should load
- Updated compatibility with future release of Extra Save Slots
- Updated character files to recent collision updates
- Character monitor icons are now named "monitor_icon_slot%d" if you don’t want to change the code in the character files
- Speed shoe monitor icons are now named “monitor_icon_slot%d_speedshoes” if you don’t want to change the code in the character files
- Fixed game not loading character palettes in competition mode
- sonic_peelout_%d and sonic_dropdash_%d have been changed to character_slotX_peelout_%d and character_slotX_dropdash_%d in the character rendering functions
- All ES character files have been updated to include the new Mania rotation setting
- Fixed fading in Act select menu (thanks Lemons)
- Fixed issue with signposts getting the incorrect palettes
- Fixed palettes for base game characters during the best ending
- Fixed palettes getting assigned to the wrong signpost plates
- Fixed compatibility with DA Garden and signpost mods
Change log from 7.35 to 8.0: - Completely rewritten framework code base and new structure
- Optimizations and improvements for stability
- Fixed noticed bugs from the Legacy (v7.35) version
- Range of extra characters that can be created has been increased from 3 to 255
- Added support for spawning characters in the Best Ending screen
- Added new menu to support extra characters in Act Select
- Added support for Discord RPC
- Added more addresses to renderhook
How to upgrade from 7.35: Get rid of 7.35 with 8.0 and if you're using "control freak" make sure it goes under ESU
Credits: iCloudius - Programmer, worked on the fork Fadeinside - Programmer, made a number of improvements to the fork Lave sIime - Original creator of Extra Character Slots Veenee - Data select sprite support and helped with blue spheres
Archive of older versions
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Post by ngraseffi on Jul 9, 2023 15:12:23 GMT -6
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HattiiCD
Hyper Soinic
Im trans ig
Posts: 306
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Post by HattiiCD on Jul 9, 2023 16:32:25 GMT -6
the super sonic bug is due to extra slot metal sonic.
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Post by sonicbluespeed on Jul 10, 2023 10:27:15 GMT -6
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Post by midguy on Jul 13, 2023 17:21:54 GMT -6
Umm is there any other download link then Google drive? For some reason my device can't load anything that's on Google drive.
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Post by jaxinthereal on Jul 24, 2023 21:14:26 GMT -6
where's the github page so i can make a character
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2023 18:22:47 GMT -6
I'm having a bit of a quirk with this and Extra Save Slots. Whenever I highlight either of my mods (I don't experience this with any others, just my own) on the data select, this appears: Is there a proper way to fix this, other than giving it what it wants?
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Post by cosmic on Jul 30, 2023 2:03:50 GMT -6
I'm having a bit of a quirk with this and Extra Save Slots. Whenever I highlight either of my mods (I don't experience this with any others, just my own) on the data select, this appears: Is there a proper way to fix this, other than giving it what it wants?
There isn't an extra slot 0. There are only extra slots 1-255, so you would have to change the sprite key to dataSel_slot<number>, with <number> being replaced by a slot number. You should make sure that the slot number you use isn't occupied by any existing extra slot mods, so you could set it to something like 10. Also, the extra slot format for Extra Save Slots is ESS_Char_Es<num> with num being the slot, so ESS_Char_Es10 if you're using slot 10. Hope this helps.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 30, 2023 15:57:42 GMT -6
I'm having a bit of a quirk with this and Extra Save Slots. Whenever I highlight either of my mods (I don't experience this with any others, just my own) on the data select, this appears: Is there a proper way to fix this, other than giving it what it wants?
There isn't an extra slot 0. There are only extra slots 1-255, so you would have to change the sprite key to dataSel_slot<number>, with <number> being replaced by a slot number. You should make sure that the slot number you use isn't occupied by any existing extra slot mods, so you could set it to something like 10. Also, the extra slot format for Extra Save Slots is ESS_Char_Es<num> with num being the slot, so ESS_Char_Es10 if you're using slot 10. Hope this helps. I managed to fix this, albeit in a very long-winded way. Much obliged!
Still wish that people knew about the ESS_*thing goes here*_Es*number* sprites though. It's not exactly obvious.
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Post by iketarou on Sept 3, 2023 0:38:57 GMT -6
Help me! For some reason, it doesn't work!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 3, 2023 5:40:09 GMT -6
Help me! For some reason, it doesn't work! Please be more specific. "It doesn't work" doesn't give others enough information to help you. Which specific issues do you have? What have you done already trying to fix it? What version of the game are you using? Which platform? What is your current mod order?
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Post by Awesome Donkey on Sept 5, 2023 3:40:28 GMT -6
I'd like to report that the Extra Character Slots (ESU Framework) mod causes the 64-bit Windows release version of Sonic 3 A.I.R. to instantly crash upon launch. I compiled the 64-bit Windows release version of Sonic 3 A.I.R. myself and verified that it works alone and with other mods, except the Extra Character Slots. It does create a crashdump file, and I can post it here if it's needed, but it should be pretty easy to reproduce as long as you can compile a 64-bit release version of A.I.R. on Windows.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Sept 6, 2023 11:54:40 GMT -6
I'd like to report that the Extra Character Slots (ESU Framework) mod causes the 64-bit Windows release version of Sonic 3 A.I.R. to instantly crash upon launch. I compiled the 64-bit Windows release version of Sonic 3 A.I.R. myself and verified that it works alone and with other mods, except the Extra Character Slots. It does create a crashdump file, and I can post it here if it's needed, but it should be pretty easy to reproduce as long as you can compile a 64-bit release version of A.I.R. on Windows. Hi. I just tested ESU out on the latest test build for Windows and the game worked normally for me. I'm not sure what issues you might be experiencing?
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Post by Awesome Donkey on Sept 6, 2023 12:05:18 GMT -6
Greetings iCloudius, thanks for getting back to me! The reason it works with the latest test build is because Eukaryot's Windows test builds that are released on Github are compiled as 32-bit, and works fine with the mod. You either have to compile A.I.R. yourself on Windows as 64-bit executable, or you can use the Windows 64-bit compiled build I did here: www.mediafire.com/file/fkdesn550b2q2e8/sonic3air_game64.zip/fileI've tried other mods, and they seem to work fine. But even if I use the ESU Framework mod alone with the 64-bit version, A.I.R. crashes. I mean, it could be an issue with 64-bit A.I.R. itself, but I also tested a 64-bit Linux version and it doesn't crash there. I know generally there's little reason to use a 64-bit build on Windows currently, maybe a finite performance benefit not running a 32-bit executable through the WoW64. It may matter someday though if Microsoft decides to implement an end-of-life of 32-bit applications... maybe in 20 or so years. =P
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