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Post by sonicrun1991 on Sept 7, 2023 0:33:17 GMT -6
It’s now here
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Post by Wonder Power on Sept 7, 2023 2:11:53 GMT -6
I know generally there's little reason to use a 64-bit build on Windows currently, maybe a finite performance benefit not running a 32-bit executable through the WoW64. It may matter someday though if Microsoft decides to implement an end-of-life of 32-bit applications... maybe in 20 or so years. =P I'd say future proofing our mods is not a bad idea at all, in case we can't maintain them after.
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Post by sonicrun1991 on Sept 8, 2023 3:59:54 GMT -6
It’s now here
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Sept 12, 2023 19:43:34 GMT -6
Greetings iCloudius, thanks for getting back to me! The reason it works with the latest test build is because Eukaryot's Windows test builds that are released on Github are compiled as 32-bit, and works fine with the mod. You either have to compile A.I.R. yourself on Windows as 64-bit executable, or you can use the Windows 64-bit compiled build I did here: www.mediafire.com/file/fkdesn550b2q2e8/sonic3air_game64.zip/fileI've tried other mods, and they seem to work fine. But even if I use the ESU Framework mod alone with the 64-bit version, A.I.R. crashes. I mean, it could be an issue with 64-bit A.I.R. itself, but I also tested a 64-bit Linux version and it doesn't crash there. I know generally there's little reason to use a 64-bit build on Windows currently, maybe a finite performance benefit not running a 32-bit executable through the WoW64. It may matter someday though if Microsoft decides to implement an end-of-life of 32-bit applications... maybe in 20 or so years. =P I'm gonna be honest, I have no idea why it might not work with the 64 bit version? I feel like this might be an issue with that version. Out of curiosity, what mods did you test? Have you tried using DA Garden?
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Post by Awesome Donkey on Sept 15, 2023 6:52:08 GMT -6
Yes, DA Garden and other mods (Origins Parity Galore, Falling Sprites For All, Blue Glasses Eggman, Animated Goalposts, etc.) all work with the Windows 64-bit version of AIR. It's only Extra Character Slots, that I've found so far, that causes it to crash. The screenshot of the crash doesn't seem to be too helpful... Here's the crashdump file just in case. I think I'll also post this in the AIR dev thread too, so Eukaryot can hopefully see it.
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Post by iketarou on Sept 16, 2023 19:31:38 GMT -6
Help me! For some reason, it doesn't work! Please be more specific. "It doesn't work" doesn't give others enough information to help you. Which specific issues do you have? What have you done already trying to fix it? What version of the game are you using? Which platform? What is your current mod order? When I add an extra slot mod and try to play as Mighty or Ray, something like mazin sonic appears on the screen and says "UH OH! UH OH! PLEASE ORDER YOUR MODS CORRECTLY" and prevents me from playing. .
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Post by iketarou on Sept 16, 2023 19:40:50 GMT -6
However, if you change the order a little, it will work correctly. What is the order of this mod? Also, is there any complete data that corresponds to all slots?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 17, 2023 1:11:31 GMT -6
That's intended behavior, and tells you what to do to fix it.
The individual mods - The ESU framework, Mighty's HUDs, and even the Extra Slot mods among eachother - all have a correct order to load them in. If you don't do that, stuff would normally break in various ways, the "UH OH!" message exists as a failsafe.
I don't remember from the top of my head where the HUD is supposed to go (I believe underneath the ESU?), but aside from that, it's the ESU at the bottom, then Ray, then Mighty, then Amy (if you want her).
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 9, 2023 11:05:53 GMT -6
Hello, can you help me? My characters aren't working at all, they're all have Sonic's abilities and his Pallete too. How can I fix that?
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Post by beyondnex on Oct 12, 2023 11:44:10 GMT -6
im not sure if this only works on pc, but on android when I try to use the esu mod it always says that in manager_text.lemon line 158 that the code "Renderer.drawSprite" is unknown, anyone know a fix?
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Post by xxcharlesjustroblox on Oct 16, 2023 14:38:41 GMT -6
finnaly a extra slot mod
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MorganReiss
Flicky
Just a guy that mods Sonic 3 AIR.
Posts: 38
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Post by MorganReiss on Oct 20, 2023 7:29:42 GMT -6
Can you make a tutorial about how to make extra slot characters? I want to make extra slot Om Nom but no matter what i do, it doesn't want to show up.
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MorganReiss
Flicky
Just a guy that mods Sonic 3 AIR.
Posts: 38
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Post by MorganReiss on Oct 28, 2023 11:00:36 GMT -6
Can you make a tutorial about how to make extra slot characters? I want to make extra slot Om Nom but no matter what i do, it doesn't want to show up. Never mind. I found out that extra slot Om Nom wasn’t working because I didn’t make a data select sprite for him.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 28, 2023 14:48:02 GMT -6
Hey all, turns out the new update for SHC broke my character's slot machine icons due to moving to the new function. It only displays the character's defaults no matter how I set the option. I looked at the code for the function and it turns out it's a bit different than Lave SIime's default. Would you mind taking things like this into consideration for the future? EDIT: Turns out the code was completely ignoring my tempo.altslot variable :/
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Post by JC_Thatone on Oct 28, 2023 18:05:15 GMT -6
Please be more specific. "It doesn't work" doesn't give others enough information to help you. Which specific issues do you have? What have you done already trying to fix it? What version of the game are you using? Which platform? What is your current mod order? When I add an extra slot mod and try to play as Mighty or Ray, something like mazin sonic appears on the screen and says "UH OH! UH OH! PLEASE ORDER YOUR MODS CORRECTLY" and prevents me from playing. . rookie mistake, put ray below mighty
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