Post by Tigran on Jul 17, 2024 13:09:00 GMT -6
(EDIT: This suggestion is now on GameBanana. Check it out it has pictures: gamebanana.com/concepts/4295 )
These 2 ideas have been on my mind for these past couple days and I just want to share them to the community (will be split into 4 parts).
Part #1: Main Concept.
Idea #1: SSZ ACT 2 (Accessible by beating SSZ1, via level select or with a mod called Save the Second Act of Current Zone.)
As the pillar where you fight Mecha breaks into pieces, SSZ2 begins! The sky is then devoured by the harsh thunderstorm, as you see the death egg in the background slowly rise into space, you somehow try to get to the death egg with the paths that the ruins of SSZ has left for you. No teleporters, just pure platforming and a shower of missiles from the death egg hurdling at you. Near the end of the act, the death egg is already out of sight, as there is a floating platform that is there, you jump onto the platform and then 2 missiles come from above and swirl and burrow into the platform and suspend it into the air, An old enemy falls from the death egg... Mecha Sonic MK0/MK3! He has gotten a little bit taller since the last time you saw him. The fight is basically the same from Sonic 2 Game Gear Edition. If you accidentally fall off the platform, don't fear for you will be floating in the air just like origins big arms. You defeat the titular robot as the words scroll onto the screen: "Sonic (Tails, Knuckles, etc.) got through Act 2.". As the cutscene loads, you slowly see an entrance at the bottom of the death egg and you enter it with the platform. As you enter the death egg, There will be a hole where you will emerge from and you'll simply hop off the platform and as DEZ1 begins, the platform slowly go back down the hole.
Idea #2: DEZ ACT 3 (This will only be accessible when you have all 14 emeralds or via level select.)
You will notice that when you fight the great eggrobo and the ddz version of great eggrobo if this mod is active (if it comes to life), you will see that the Master Emerald isnt present during the fights. When you beat DDZ, the asteriod belt will stop as you ask yourself via a speech bubble, where the master emerald is, you then remember that you left the master emerald in the death egg via a spikey speech bubble and then dart back to the death egg. As you break through the arena where you fought red eye, you lose your hyper form, due to the loss of all the rings you used to get there. There is now a red gradient that is on your screen and without even tripping the slightest, you backtrack DEZ1 from the arena where you fought the the beginning of where you entered DEZ with no enemies or spikes, just a couple rings sprinkled in the descending death egg. As you run through the place you see the Master Emerald floating in the background inside of the core of the death egg while it is being blocked by some falling debris from the death egg. There is a timer under the player that is counting down fast and if the clock reaches zero, the death egg explodes via a cutscene and you die (you can retry if you die). And throughout the level there are some wires on the floor that when jumped on or spined into (they wont knock you back), will give some extra time to the timer. As you reach the beginning of DEZ1, near the hole you entered DEZ1, is a special teleporter next to it. You hop on and then are teleported near the core of the death egg. As the timer stops, you enter to grab the Master Emerald, but you get locked in as the door behind you closes shut. You start to go down as you realize that you have entered a elevator. And you encounter your final foe, DR Robotnik!? But didn't he fall into Planet Mobius?
But that was just secretly a robot copy of him! As the boss battle begins, he shoots 3 projectiles, 2 of them are spikes, and 1 of them is an energy charge that you can reflect on him to power him down and in that powered down state you can land a couple hits on him. His 2nd phase has him apply some buzzsaw spikes on the eggmobile with a press of a button and then he drops and slightly burrows into the ground and circles the entire elevator from the inside. And his final 3rd phase has him rotate mid-air in the center of the arena while shooting a laser that constantly blinks on and off. You can try to go through the laser when its off and land some hits in. After defeating him, he falls out of the death egg while in his eggmobile (just like origins parity galore's Big Arms animation after you defeat it), and you shoot out the death egg while on the elevator. And during the credits, the player will fall into Mobius while still on the elevator and then the tornado will come to rescue them. As the player hops of the elevator and onto the tornado, the tornado grabs the emerald with the magnetic graby thingy (whatever its called) and the elevator eventually falls into the ocean. The End. (of part 1)
Part #2: Compatibility.
ESC, S3C Level Select, Save the Second Act of Current Zone (but only for SSZ2) and S3C Zone Icons.
Part #3: Options.
These can include:
Mecha Sonic MK0/MK3 Theme - Major Boss theme, Custom Theme, Sonic 2 GameGear theme
DEZ3 Title Card - Yes, No
Special Animations During Speech bubbles - Yes, No
DEZ3 Stage Theme - Custom theme, DDZ buts faster tempo
DEZ3 Boss - On, Off
DEZ3 Boss Theme - Custom theme, Final Boss theme
Part #4: Misc and Miscellaneous.
So when you get on the platform during SSZ2, You fly up into the sky, go through a cloud and the the background changes into near the atmosphere while there's still a thunderstorm.
DEZ3's background will be a mixture between DEZ1's bg and DEZ2's bg. DEZ1's background will have some craters and scratches in the bg, revealing DEZ2's bg.
And for the Miscellaneous, I have a few ideas
OK so there will be 2 versions if this idea comes to life (im looking at you HazelSpooder
![P-)](http://storage.proboards.com/forum/images/smiley/pirate.png)
And I have an option idea for this category to:
Easter eggs - On, Off (those easter eggs being that there is a 1/5 chance that MK0/MK3 palette changes into Sonic's and in DEZ3 a 1/10 chance where Robotnik will be wearing a soldier hat and his theme will be replaced by this one: www.youtube.com/watch?v=Boh0fZl2S3g (Original Composer: JX)
Yea that's pretty much about it, cya
![:)](http://storage.proboards.com/forum/images/smiley/smiley.png)
(P.S. this took a long time to write.)