S3AIR: VISIONS & DREAMS (v3.0)
Feb 9, 2024 1:35:28 GMT -6
JacksNormal, AnotherUser007, and 3 more like this
Post by techncolour on Feb 9, 2024 1:35:28 GMT -6
S3AIR: VISIONS & DREAMS is a collection of two fully custom boss fights based on R.V. Pine's DELTARUNE: Vision Crew & DELTARUNE: Dreams of Spaghetti and Stars.
Crafted with the help of R.V. Pine themselves, these are primarily difficult fights meant for bullet hell players, but are still easy enough to understand for everyone to get enjoyment out of them regardless of skill.
Crafted with the help of R.V. Pine themselves, these are primarily difficult fights meant for bullet hell players, but are still easy enough to understand for everyone to get enjoyment out of them regardless of skill.
There are two boss fights. One against Camellia, a lost and lonely camcorder, and one against the heroic Sheriff Timber and the parasitic FRIEND controlling his every move. Their respective episodes are dubbed "CREATIVE FREEDOM" & "THE FRIEND INSIDE ME", named after their respective music tracks.
CREATIVE FREEDOM takes place in the elusive Reel Road, an abandoned train station turned abandoned TV set for the now cancelled morning show. The place is in pretty bad shape, being very unclean and uncared for, with only some of the cameras and lights still working.
THE FREIND INSIDE ME takes place in the lively Butterdust Cowtown, a thriving mint condition western set located amongst the farthest reaches of Homeworld. A quiet little town that smells of the delightful scent of spaghetti and also houses some very eccentric denizens.
This mod approaches its boss design with being built around a very special gimmick - the Back Shield. Using the Back Shield, blue bullets can be blocked, and yellow bullets can be blocked by quickly switching directions while they orbit around you. Hold the SUPER Button to charge up a temporary Front Shield at the cost of reduced movement ability.
You also may remember this mod as "S3AIR: CREATIVE FREEDOM", which was an earlier version with only Camellia's bossfight that released in June of last year, albiet with older and outdated graphics. VISIONS & DREAMS is now the definitive way to play this fight, as the visual options can be changed back to the older look for those who prefer it. If you had installed S3AIR: CREATIVE FREEDOM when it came out, please remove it in favour of VISIONS & DREAMS as there is no point to having both. Medals from CREATIVE FREEDOM will carry over to VISIONS & DREAMS.
Extra Slot Project is fully compatible with VISIONS & DREAMS*! Just make sure VISIONS & DREAMS is at the very top of the mod list to function properly.
*Sometimes Amy will do her balloon cling animation after defeating Camellia. This is a visual bug and I genuinely have no idea how to fix it.
Screenshots
*Sometimes Amy will do her balloon cling animation after defeating Camellia. This is a visual bug and I genuinely have no idea how to fix it.
Screenshots
Changelog
V&D v3.00 Patch Notes
- Added ShadowCharge move - hold Super button to cast a shadow shield that works as a duplicate of itself at the cost of reduced movement ability.
- Added Ring Keep Mode.
- Two of Camellia’s attacks have been slightly tweaked to be more engaging.
- Camellia’s sprites have been updated.
- Various sprites have been tweaked.
- Butterdust Cowtown’s backgrounds have been updated.
- Alternate Reel Road’s background has been given a slight 3D effect if the Vision Crew option for Camellia’s appearance is selected.
- Added the option to use subtitles for character dialogue.
- Timber’s voice lines have been rerendered and new ones have been added.
- Timber’s voice lines now use system randomness instead of game randomness.
- FRIEND has new sound effects.
- Restored an unused Camellia line that didn’t trigger for the longest time because of a typo in the code.
- Characters now do their max speed animation when moving forwards when fighting Timber.
- Added compatibility with the upcoming Extra Slot Metal Sonic Kai mod.
- Fixed a secret screen having improper credits.
- Fixed the “HIT IT!” text mistakenly appearing more than once in FRIEND’s final attack.
- Added checks for UniqueIDs.
- New menu button sprites by Louplayer have been added.
- Added a loading screen in place of the SHC screen which can provide tips and hints.
- The green SOUL cursor now lerps towards it’s selection instead of snapping.
- The credits can now be skipped.
V&D v3.00 Patch Notes
- Added ShadowCharge move - hold Super button to cast a shadow shield that works as a duplicate of itself at the cost of reduced movement ability.
- Added Ring Keep Mode.
- Two of Camellia’s attacks have been slightly tweaked to be more engaging.
- Camellia’s sprites have been updated.
- Various sprites have been tweaked.
- Butterdust Cowtown’s backgrounds have been updated.
- Alternate Reel Road’s background has been given a slight 3D effect if the Vision Crew option for Camellia’s appearance is selected.
- Added the option to use subtitles for character dialogue.
- Timber’s voice lines have been rerendered and new ones have been added.
- Timber’s voice lines now use system randomness instead of game randomness.
- FRIEND has new sound effects.
- Restored an unused Camellia line that didn’t trigger for the longest time because of a typo in the code.
- Characters now do their max speed animation when moving forwards when fighting Timber.
- Added compatibility with the upcoming Extra Slot Metal Sonic Kai mod.
- Fixed a secret screen having improper credits.
- Fixed the “HIT IT!” text mistakenly appearing more than once in FRIEND’s final attack.
- Added checks for UniqueIDs.
- New menu button sprites by Louplayer have been added.
- Added a loading screen in place of the SHC screen which can provide tips and hints.
- The green SOUL cursor now lerps towards it’s selection instead of snapping.
- The credits can now be skipped.