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Post by Dynamic Lemons on Dec 31, 2023 23:12:03 GMT -6
Includes a good chunk of changes to the Angel Island Intros done in origins. This doesn't aim to include every tiny difference introduced in Origins, just a good chunk of the clearly intentional ones. Features: - Reprogrammed all of Knuckles animations to more properly match when he is playable and make him more animated - Hyper Sonic in the intro in new game+ (Togglable) - Super Sonic / Hyper Sonic Sparkles in the intro - Dust Clouds when Sonic/Tails arrive on the beach - 3 Different Tails Intros, because I felt like implementing them. (Origins, 3 Complete, and Sonic's) - Option for Knuckles to be in... Mushroom Hill during his intro? (Listen, the Origins developers didn't get it either, alright?)- Smoother movement for Egg Robert - Fixed Bomb Explosion noise Notes: - Amy's Origins Plus intro; most of this mod was programmed before Origins Plus, and I do not want to bother adding checks for ESA to use an objectively lamer intro, and I will not be adding it for any other Amy mods. - For the sake of compatibility, changes to the Intro from this mod will be disabled for any Extra Slot Characters. Changes will need to be enabled from the Extra Slot Character's side. Download
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Jan 1, 2024 5:21:02 GMT -6
can't believe that one Tails AIZ mod FINALLY got replaced
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Post by olympegypt on Jan 1, 2024 8:30:58 GMT -6
FINNALY THIS MOD GOT UPDATED SIUUUUUUUUUUUUUUUUU
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mrhedgehog1990
Twin Hammer
I read stuff on The Cutting Room Floor.
Posts: 165
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Post by mrhedgehog1990 on Jan 1, 2024 12:35:53 GMT -6
Another origins mod on the boards? Hell yeah!
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Post by Cha0ss93 on Jan 1, 2024 13:42:28 GMT -6
For some reason, I get this error when Knuckles punches Sonic out of his super/hyper form: Edit: Nvm, I just needed to put this mod above ESU
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Jan 1, 2024 16:36:24 GMT -6
For some reason, I get this error when Knuckles punches Sonic out of his super/hyper form: Edit: Nvm, I just needed to put this mod above ESU mf refused to lose by any means necessary
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Post by Cha0ss93 on Jan 1, 2024 16:37:48 GMT -6
For some reason, I get this error when Knuckles punches Sonic out of his super/hyper form: Edit: Nvm, I just needed to put this mod above ESU mf refused to lose by any means necessary Even if it cost my game crashing.
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Post by elmikeses456 on Jan 1, 2024 18:24:19 GMT -6
I love the mod, I hope someone can make a mod to add the intros and outros of the levels in the style of origins plus(I am not obliged to do it, it is just a suggestion in case you or someone else does it to avoid confusion)
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mrhedgehog1990
Twin Hammer
I read stuff on The Cutting Room Floor.
Posts: 165
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Post by mrhedgehog1990 on Jan 4, 2024 22:00:45 GMT -6
Also what I find strange is when Christian Whitehead was showing off the Sonic 3k mobile port, knuckles is in Angel island, further away from where he starts if Air level layouts are disabled.
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Post by frenchfries on Jan 5, 2024 19:46:00 GMT -6
do you plan on giving this mod da garden compatibility
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Purple
Spikes
2024 starts now
Posts: 13
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Post by Purple on Jan 6, 2024 9:08:07 GMT -6
Other Origins mod in boards, great.
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Post by thomashallmodders on Jan 12, 2024 18:15:57 GMT -6
This mod doesn't cooperate well with the latest version of D.A. Garden Edition.
With the mod above D.A. Garden, Sonic and Tails' intros are fine, but it's Knuckles' with the problem. It plays out like in this mod, but before the first loop, the screen locks and the ground below is considered a death pit.
With this mod below, Hyper Sonic's afterimages get fucked up, and Knuckles looks strange upon knocking the emeralds out of the blue. Knuckles' intro is unchanged from D.A. Garden, and Tails' intro doesn't play at all. It acts just like the vanilla game.
If you can look at these yourself, can you fix these issues and therefore make this mod compatible with D.A. Garden? If not, then I guess it's on Thorn to patch their mod.
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Post by sayonararobocop on Jan 16, 2024 8:40:07 GMT -6
Weirdly, this mod is giving me trouble with the Knuckles intro flickies.
EDIT:
I figured out this mod is using the old code for the Flickies from Versions before 23.3.25.0. To make it work with later versions, I edited initializeMainGame as below. Hope it helps!
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mrhedgehog1990
Twin Hammer
I read stuff on The Cutting Room Floor.
Posts: 165
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Post by mrhedgehog1990 on Jan 20, 2024 15:34:14 GMT -6
This mod isn't compatible with Miscellaneous fixes and tweaks.
When having the tornado have the corrected speed, it works perfectly... until some seconds after the tornado with zero shift goes into maximum overdrive and then it slows down again.
Below or above, it doesn't work. This might be a "me" problem.
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Post by sayonararobocop on Jan 21, 2024 9:22:06 GMT -6
This mod isn't compatible with Miscellaneous fixes and tweaks. When having the tornado have the corrected speed, it works perfectly... until some seconds after the tornado with zero shift goes into maximum overdrive and then it slows down again. Below or above, it doesn't work. This might be a "me" problem.Can confirm same behavior
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