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Post by SkyeWeeb on Apr 11, 2024 7:01:30 GMT -6
Please fix the double murals in HPZ. it's not supposed to look that way, vanilla s3 air had that issue during a test build at one point, but it's been fixed for the stable (and many builds before that). I always thought the second mural was just a design choice, but it's fixed in the repo. It'll be a thing in the next release.
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Post by thomashallmodders on Apr 28, 2024 16:53:57 GMT -6
From what I could recall, if you look into data of FBZ1, there's a spring at the beginning of the stage (after the first downward spiral) that's lodged into the floor. It's purpose was to allow Sonic alone to access the secret area that contained an Invincibility monitor and Lightning Shield monitor (or the Knuckles/Tails path you put up there in this mod.) According to what you said at the beginning of this thread, this counts as bad object placement. For a future version, can you restore this spring to it's intended location? There is a mod that exists that does that, but there's two cons to that one: 1. It's on GB, so I can't link it, and 2. It does nothing else to the level, nor is it compatible with other level layouts. But I do suggest at least looking at that one to get the idea of where to put it. (If you don't want to, that's fine, maybe The Cutting Room Floor can help with that instead.) tcrf.net/Sonic_%26_KnucklesThat's where to look for the misplaced spring.
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mrhedgehog1990
Orbinaut
I read stuff on The Cutting Room Floor.
Posts: 164
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Post by mrhedgehog1990 on Apr 28, 2024 18:21:23 GMT -6
From what I could recall, if you look into data of FBZ1, there's a spring at the beginning of the stage (after the first downward spiral) that's lodged into the floor. It's purpose was to allow Sonic alone to access the secret area that contained an Invincibility monitor and Lightning Shield monitor (or the Knuckles/Tails path you put up there in this mod.) According to what you said at the beginning of this thread, this counts as bad object placement. For a future version, can you restore this spring to it's intended location? There is a mod that exists that does that, but there's two cons to that one: 1. It's on GB, so I can't link it, and 2. It does nothing else to the level, nor is it compatible with other level layouts. But I do suggest at least looking at that one to get the idea of where to put it. (If you don't want to, that's fine, maybe The Cutting Room Floor can help with that instead.) tcrf.net/Sonic_%26_KnucklesThat's where to look for the misplaced spring. I know about the spring. Until the spring is in its proper location, this mod is almost perfect.
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Post by thomashallmodders on Apr 28, 2024 18:36:57 GMT -6
From what I could recall, if you look into data of FBZ1, there's a spring at the beginning of the stage (after the first downward spiral) that's lodged into the floor. It's purpose was to allow Sonic alone to access the secret area that contained an Invincibility monitor and Lightning Shield monitor (or the Knuckles/Tails path you put up there in this mod.) According to what you said at the beginning of this thread, this counts as bad object placement. For a future version, can you restore this spring to it's intended location? There is a mod that exists that does that, but there's two cons to that one: 1. It's on GB, so I can't link it, and 2. It does nothing else to the level, nor is it compatible with other level layouts. But I do suggest at least looking at that one to get the idea of where to put it. (If you don't want to, that's fine, maybe The Cutting Room Floor can help with that instead.) tcrf.net/Sonic_%26_KnucklesThat's where to look for the misplaced spring. I know about the spring. Until the spring is in its proper location, this mod is almost perfect. That's true. This mod is practically perfect already.
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Post by Blueidiot59 on May 7, 2024 13:30:08 GMT -6
Which levels are changed?
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