[New Update v1.61] Origins Parity Galore
May 25, 2023 21:23:07 GMT -6
HazelSpooder, techncolour, and 22 more like this
Post by iCloudius on May 25, 2023 21:23:07 GMT -6
This page will be up but will no longer get support
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This mod aims import over various features from the Origins version of Sonic 3, over to Sonic 3air.
Version 1.61 changelog:
Version 1.60 changelog:
Version 1.55 changelog:
Version 1.5 changelog:
Version 1.4 changelog:
Version 1.3 changelog:
Version 1.2 changelog:
Version 1.1 changelog:
This mod includes:
Q&A
Q: Why isn’t this certain feature from Origins here along with this mod?
A: It’s because there’s either another mod that already does this, or it’d be too hard to replicate in 3air.
Q: Did you make some of these mods before?
A: Yes, but I thought it’d be nice to have them all under one roof. I will be porting Chuckle Rock, FBZ Signpost fix, and Sonic’s sleeping animation to the forums at some-point.
Q: Will SSZ Origins be apart of this mod someday?
A: No, I’d prefer to keep it separate.
Q: How can I add support for my Sonic mod so that he sleeps?
A: By using these sprites you can modify.
Q: Where should this go?
A: Below ESU, but above Blue Glasses Eggman
Credits:
iCloudius - programmer, mod creator
Blu= - generously let me look at the boulder code in Sawnic
Hazel - Helped me find the locations to various objects in the game’s code
Tidmouth - Created the Beavis and Butthead signpost
RetroForever - touched up Eggrobo's head
Parliament - helped me debug the HCZ pillars and the MGZ tops while they're in the halls
Lave SIim - slot machine icons code, which you can find here
Veenee - contributed code and sprites for gumball crank and MGZ totems
Have fun!
{Spoiler}
Download
This mod aims import over various features from the Origins version of Sonic 3, over to Sonic 3air.
Version 1.61 changelog:
- Fixed the title card and act results for AIZ showing that you're in act 1, and not act 2.
Version 1.60 changelog:
- Fixed issue with camera during Fire Breath’s fight in Knuckles’ path .
- (Toggle) Added background palette changing when you get to the section before the AIZ act 2 boss.
- (Toggle) Smooth sprite rotations for gumball crank and MGZ totems.
- Made tweaks to the sleeping sprite timings.
- Fixed Knuckles glide being able to trigger the blue wheels in MGZ.
- (Toggle) Hey Ho turns around and breaks into multiple pieces when defeated.
- (Toggle) Knuckles use victory sprite instead of punching the air in the Blue Spheres game mode.
- (Toggle) Tails gets a jump height increase when super.
- Transport rings in DEZ are more transparent now.
Version 1.55 changelog:
- Speed when going up the tree in AIZ act 1 is unlocked
- You can now roll under the spikes in AIZ act 1 after it catches, as someone other than Tails
- Added the teleporter to the HPZ thief cutscene
Version 1.5 changelog:
- Fixed Spindash dust possibly showing up during MGZ boss fight
- Tweaked falling speed and gravity of Big Arms when defeated
- Fixed camera locking at a weird position when in the air during the AIZ act 1 boss
Version 1.4 changelog:
- You can now drop dash on the blue wheels in MGZ
- The slot machine icons now dawn their appearance from Sonic Origins (Credit to Lave SIime for the code)
- The camera during the first boss in AIZ stays locked in-place (Credit to feelingfungal for the code)
-
Fixed Monkey Dude's coconut from using the wrong palette (Credit to feelingfungal for the code)
Version 1.3 changelog:
- Fixed issue with sleeping Sonic not working with custom sprites
- Fixed issue that could happen during the LBZ Big Arms fight
- Fixed issue with Knuckles in Sonic's LBZ path
- Fixed super characters not de-transforming when they drown
Version 1.2 changelog:
- Fixed Player 2 untransforming Player 1 from their super state when they would die
- Fixed issue where the mod would affect Blue Glasses Eggman’s burned animation
- Grapples in LBZ and Hangcarriers in DEZ now use animation 0x90 instead of 0x91
- Fixed bug in LRZ boss act where the Boulder could appear after the checkpoint
- Player 2 now follows Player 1 into the teleport at the end of DEZ act 1 into DEZ act 2
- If a character is pushing against an object during the AIZ bombing, they’ll jump over it
- Toggle for Origins Style AIZ bombing
Version 1.1 changelog:
- Fixed Eggrobo’s head
- Fixed issue with orbinauts dropped spheres causing the game to throw an error
- Sleeping animation is now toggleable
- Egg boys looking up is now toggle able (Make sure blueglasses eggman is below this mod)
- Fixed Spin dash dust not showing when revving up the blue spinning wheel triggers in MGZ
- SFX 0x68 now plays when you collect all the chaos emeralds, just like when you collect all the super emeralds
- When characters are hanging on the monkey bars in FBZ, they’ll play animation 0x90 instead of 0x91
- LBZ snow graphics in ICZ, after jumping out of the giant pile of snow
- Characters are now properly centered on the moving pillars in HCZ
- When a character is on a moving pillars, they can get pushed off if they run into a bed of spikes, while invincible
- Fixed Origins sleeping counter not reseting
- Sonic’s idle sleep should work with separate super and hyper sprites now
- The Boulder from this mod doesn’t show up if you’re using Sawnic, along with any sounds from this mod interfering with Sawnic (Make sure this mod goes under that one)
- Fixed compatibility with Sound Additions (Make sure that goes under this one)
- Spindashing/dropdashing onto a spinning top in MGZ will uncurl the player
- Characters now play the rotating animation in the MGZ halls when on the spinning tops
- Added toggle for Knuckles when he punches the boulder
- If there was an issue with Super Sonic’s music, it’s been fixed now
- Fixed issue with not all FBZ handle bars playing animation 0x90
This mod includes:
- Falling satellite debris for the MHZ act 2 boss
- Capsule flys away at the end of AIZ act 2
- Blue wheels in MGZ now plays sound 0x8e when you rev them up
- A chime sound plays when all six buttons yellow buttons are red, in the gravity chamber, in DEZ act 1
- A sound plays when the big ice block sleds crash into a wall
- Eggman and Eggrobo look up when you’re above them during the hang mobile fight
- Knuckles laughs after he punches the boulder in LRZ
- Signpost now goes in front of gapsule after you defeat him
- Sonic now sleeps after a certain amount of time
- Characters look up before getting covered in snow in ICZ act 1
- Characters now wobble during the post Mecha Sonic fight cutscene that leads to Death Egg zone.
- The FBZ door at the end of the level now spins during the transition cutscene
- The boulder now shows up in the LRZ boss act
- Eggman/Eggrobo now bounces after defeating big arms
- Jump SFX plays when jumping out of the egg mobile in LBZ act 2
- Starpointers and Orbinaughts drop their spheres when defeated
- Player 2 can’t pop the balloons in CNZ, doing so will play an alternate sfx
- When Eggman escapes to the giant eggrobo, the door closes faster and plays a sound when it’s locked
- Icedus’ snowballs have additional SFX
- Red Eye has an additional SFX that plays after the laser beam stops
- If super, losing a life will de-transform you
- Characters start to wobble when the Egg Drillster Mk. II slams into the terrain in MGZ's act 2 boss fight
Q&A
Q: Why isn’t this certain feature from Origins here along with this mod?
A: It’s because there’s either another mod that already does this, or it’d be too hard to replicate in 3air.
Q: Did you make some of these mods before?
A: Yes, but I thought it’d be nice to have them all under one roof. I will be porting Chuckle Rock, FBZ Signpost fix, and Sonic’s sleeping animation to the forums at some-point.
Q: Will SSZ Origins be apart of this mod someday?
A: No, I’d prefer to keep it separate.
Q: How can I add support for my Sonic mod so that he sleeps?
A: By using these sprites you can modify.
Q: Where should this go?
A: Below ESU, but above Blue Glasses Eggman
Credits:
iCloudius - programmer, mod creator
Blu= - generously let me look at the boulder code in Sawnic
Hazel - Helped me find the locations to various objects in the game’s code
Tidmouth - Created the Beavis and Butthead signpost
RetroForever - touched up Eggrobo's head
Parliament - helped me debug the HCZ pillars and the MGZ tops while they're in the halls
Lave SIim - slot machine icons code, which you can find here
Veenee - contributed code and sprites for gumball crank and MGZ totems
Have fun!