iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 10, 2023 19:24:42 GMT -6
Hey so I found a bug for this. If you super peel out on a collapsible flooring and it crumbles. You will enable the falling sprite. Thing is. You stay on the falling sprite until you let go of the super peel out. Kinda annoying really. Thank you for pointing that out. I'll look into it.
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mraxolot4231
Heat Arms
how beautiful it is to have a gif as a profile picture
Posts: 224
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Post by mraxolot4231 on Jun 10, 2023 20:29:19 GMT -6
hey we have a question, will you update the spring twirl too? or do you think it is not necessary And do you know how it can be made combatible with the extra slots? Spring Twirl is already compatible with ES characters. Also, I didn't make spring twirl. Any questions about that mod should be directed towards the person who made it. I'm sorry, I didn't realize, it's like the mods are very similar
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Post by indienile on Jun 10, 2023 23:18:51 GMT -6
I'm having an issue where the mania tails palette causes the falling tails bmp to look inverted in black and red. I'm not familiar with coding, but is there a way to remove the lines that add the inverted bmp into the mod? If there is, can someone point me to which lines can be removed? I'm hoping to use another falling mania mod on higher priority to replace this one's tails fall. Good news is that you don't need to do any coding. But you will need to edit the .bmp file of the falling sprite to use the correct indexed colors. Funny you said that, I also thought of doing something like that. I attempted to copy a frame of the mania tails falling and use that instead, but as I barely have a grasp at what I need to do, it also showed up in the wrong palette color. I'll either attempt to look up a guide on game banana (or here if they exist) and keep banging my head against the mod into submission until it hopefully works as I intend one day. Edit: I figured out how to use a palette converter to save the new fall sprite.
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HattiiCD
Hyper Soinic
Im trans ig
Posts: 306
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Post by HattiiCD on Jun 13, 2023 10:29:54 GMT -6
Yo, do people have permission to edit the falling sprites to add compatibility to their own mod? More specifically, Sonic.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 13, 2023 14:54:08 GMT -6
Yo, do people have permission to edit the falling sprites to add compatibility to their own mod? More specifically, Sonic. Read what it says on the first page.
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HattiiCD
Hyper Soinic
Im trans ig
Posts: 306
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Post by HattiiCD on Jun 13, 2023 15:37:12 GMT -6
Yo, do people have permission to edit the falling sprites to add compatibility to their own mod? More specifically, Sonic. Read what it says on the first page. Odd. I can't find anything about it on the page.
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Post by psxphile on Jun 13, 2023 16:21:21 GMT -6
Any chance for an option to differentiate between regular falling and falling while running at full and/or max speed?
I don't know if it bothers anyone else but with the option 'While Uncurled' set to 'On', free running off a cliff looks jank if you're just moving between platforms (one example would be the ice pillars you run across in ICZ1). An option that lets you maintain the full speed running sprite animation if you're already going that fast but still get to see the falling sprite if you're at walking speed or less when you fall would be nice.
I don't actually know if that's a thing that can be done, just putting it out there.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 13, 2023 19:12:09 GMT -6
Read what it says on the first page. Odd. I can't find anything about it on the page. It says you can make mods that utilize the falling animations. There's nothing on the front page that says you can modify the original sprites.
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Post by fluffyboi856 on Jun 14, 2023 12:03:41 GMT -6
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Post by fluffyboi856 on Jun 14, 2023 12:06:44 GMT -6
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Post by Dikini Kill (KP) on Jun 15, 2023 13:45:25 GMT -6
Why is the falling sprite for when you fall from everywhere else except for when you jump off a spring fucked up?? my mod order
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 16, 2023 12:14:45 GMT -6
Put extra save slots under the characters, but above ESU. For now, put Amy above Mighty Characters going super then hyper had an update, so I advise that you do not use that version. Here it is.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 16, 2023 12:20:25 GMT -6
Why is the falling sprite for when you fall from everywhere else except for when you jump off a spring fucked up?? my mod orderCould you please send me your mod order as images next time please? But from what I can tell, put Megamix-Styled Fastrun under falling sprites for all. Get rid of the Unused Sonic Idle Animation because Origins Parity galore already has a better version of that in it's code. Finally, put Running Dust above all character mods.
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Post by Dikini Kill (KP) on Jun 18, 2023 7:50:59 GMT -6
Why is the falling sprite for when you fall from everywhere else except for when you jump off a spring fucked up?? my mod orderCould you please send me your mod order as images next time please? But from what I can tell, put Megamix-Styled Fastrun under falling sprites for all. Get rid of the Unused Sonic Idle Animation because Origins Parity galore already has a better version of that in it's code. Finally, put Running Dust above all character mods. Sorry about that lol, I was feeling kinda lazy that day. Thanks for the help
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Post by Dikini Kill (KP) on Jun 20, 2023 15:08:52 GMT -6
Why is the falling sprite for when you fall from everywhere else except for when you jump off a spring fucked up?? my mod orderCould you please send me your mod order as images next time please? But from what I can tell, put Megamix-Styled Fastrun under falling sprites for all. Get rid of the Unused Sonic Idle Animation because Origins Parity galore already has a better version of that in it's code. Finally, put Running Dust above all character mods. Uh oh it's still using the tilted sprites when I fall of an edge Here's a screenshot of my current mod list (1/2) (2/2) (Sorry if I'm being annoying)
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