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Post by psxphile on May 9, 2023 0:01:03 GMT -6
A bit of a suggestion, but I think "After a Spring" should be a option in general instead of only for CD Spring Twirl mod. Uhh, isn't it already? I don't use spring twirl and it works just fine for me. That's how I understood it, and it does work but unlike the Sonic CD twirl which stops at the height of a spring launch, S3's twirl doesn't end until the animation completes one full loop which can continue after you've already started falling towards the ground (and on some springs the twirling doesn't end at all until the character touches solid ground). So you don't get too many opportunities to see the falling animation during normal play with only that option enabled.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 9, 2023 0:33:08 GMT -6
Uhh, isn't it already? I don't use spring twirl and it works just fine for me. That's how I understood it, and it does work but unlike the Sonic CD twirl which stops at the height of a spring launch, S3's twirl doesn't end until the animation completes one full loop which can continue after you've already started falling towards the ground (and on some springs the twirling doesn't end at all until the character touches solid ground). So you don't get too many opportunities to see the falling animation during normal play with only that option enabled. And again, if "Uncurling" is enabled, that ended up taking the priority and leaving the "From Spring" option ended up useless.
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goofedgoober1999
Rocky
this account is kinda dead, I’ll only make posts for mods I wanna suggest ideas for or something
Posts: 57
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Post by goofedgoober1999 on May 10, 2023 16:58:36 GMT -6
Falling…. In style.
-Buzz Lightyear 1999
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Post by sonicbluespeed on May 18, 2023 17:42:40 GMT -6
In which lemon file should I name to put falling Sprites in ES characters?
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Post by santhawnic16x on May 21, 2023 17:04:58 GMT -6
It would be cool if there was something like this but with the "air-walk" sprites
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Post by imabigsonicfan1234 on May 27, 2023 4:25:13 GMT -6
Hey iCloudus, can you make this compatible with non-ES characters? EX: Extra life Shadow 3d in 2d glitches Ultimate Mighty Ultimate metal(metal Sonic) Chaos the impostor
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on May 29, 2023 11:29:48 GMT -6
Hey iCloudus, can you make this compatible with non-ES characters? EX: Extra life Shadow 3d in 2d glitches Ultimate Mighty Ultimate metal(metal Sonic) Chaos the impostor It should already work with them, ask Sota for compatible. He made those mods.
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Post by cambi on Jun 8, 2023 2:33:56 GMT -6
do we put the es compatibility function line in "chara(xx).lemon"?
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mraxolot4231
Heat Arms
how beautiful it is to have a gif as a profile picture
Posts: 224
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Post by mraxolot4231 on Jun 8, 2023 6:22:14 GMT -6
hey we have a question, will you update the spring twirl too? or do you think it is not necessary
And do you know how it can be made combatible with the extra slots?
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Post by DolphinCube on Jun 9, 2023 10:36:00 GMT -6
Hey so I found a bug for this. If you super peel out on a collapsible flooring and it crumbles. You will enable the falling sprite. Thing is. You stay on the falling sprite until you let go of the super peel out. Kinda annoying really.
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Post by indienile on Jun 10, 2023 10:57:08 GMT -6
I'm having an issue where the mania tails palette causes the falling tails bmp to look inverted in black and red. I'm not familiar with coding, but is there a way to remove the lines that add the inverted bmp into the mod? If there is, can someone point me to which lines can be removed? I'm hoping to use another falling mania mod on higher priority to replace this one's tails fall.
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Post by thomashallmodders on Jun 10, 2023 11:34:53 GMT -6
Hey so I found a bug for this. If you super peel out on a collapsible flooring and it crumbles. You will enable the falling sprite. Thing is. You stay on the falling sprite until you let go of the super peel out. Kinda annoying really. You're probably using the "While Uncurled" option for when the falling sprite activates. I personally flip that option to off, so it never happens to me. But if you want that bug fixed, I don't know what to tell you. I don't know for sure, but I guess that happens with the spindash, too.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 10, 2023 19:21:58 GMT -6
do we put the es compatibility function line in "chara(xx).lemon"? In any file that's related to your ES character.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 10, 2023 19:22:52 GMT -6
hey we have a question, will you update the spring twirl too? or do you think it is not necessary And do you know how it can be made combatible with the extra slots? Spring Twirl is already compatible with ES characters. Also, I didn't make spring twirl. Any questions about that mod should be directed towards the person who made it.
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iCloudius
Cluckoid
Extra Slots or something?
Posts: 174
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Post by iCloudius on Jun 10, 2023 19:23:55 GMT -6
I'm having an issue where the mania tails palette causes the falling tails bmp to look inverted in black and red. I'm not familiar with coding, but is there a way to remove the lines that add the inverted bmp into the mod? If there is, can someone point me to which lines can be removed? I'm hoping to use another falling mania mod on higher priority to replace this one's tails fall. Good news is that you don't need to do any coding. But you will need to edit the .bmp file of the falling sprite to use the correct indexed colors.
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