SONIC 3 & (RAY) TENNA (v1.01)
Oct 22, 2024 10:11:15 GMT -6
Snowed Destroyer, skidwithag, and 3 more like this
Post by techncolour on Oct 22, 2024 10:11:15 GMT -6
THIS MOD WAS CREATED AND RELEASED BEFORE DELTARUNE CHAPTER 3 (AND BY EXTENT, THE OFFICIAL TENNA) WAS REVEALED AND RELEASED. THE CONTENT OF THIS MOD IS NOT REFLECTIVE OF OFFICIAL CHAPTER 3.
Take the survey here, but please be constructive!
Take the survey here, but please be constructive!

- PHOTOSENSITVITY WARNING -
This mod contains a high amount of flashing colours, lights, and images. While 3AIR's flickering options make some of these visuals easier on the eyes, not every effect is reduced to an eliepsy-friendly level.
The mod also contains a few loud sounds that may catch some players off guard. They are mostly explosion sounds, so that is something to take note of as well.
Eggman's off on vacation, Ring Racing, so Tenna came out of Eggman's TV and took everything while he was gone.
Blast through SONIC 3 with a DELTARUNE twist! With over 18(!!) completely new bosses to fight, 6 new gameplay gimmicks to endure, and a modified story, SONIC 3 & TENNA completely transforms the game into a new, yet familiar experience! Not an UNDERTALE, DELTARUNE or UTDR fan-content fan? That's okay! The bosses have been designed with Sonic gameplay philosophy in mind*, and the entire experience itself is stand-out enough to not require any prior UTDR knowledge.
*Do note that these bosses are designed to be exceptionally harder than your average traditional Sonic boss fight. While the core design philosophy of Sonic bosses is still maintained, these bosses do not become incredibly easy or even mindless once you've become good enough at figuring out their patterns and will continue to require the ability to asses your current situation and react to things on the spot. The skill ceiling is quite high and the ability to endure attack after attack is vital, so this mod will not click with everyone and that is completely fine. That being said, there are still other things in this mod that are enjoyable instead of just the boss fights, so it wouldn't hurt to give it a chance regardless.
Screenshots


















Credits
techncolour - Mod creator and lead developer, Sprite Artist, Trailer Editor & Promo Artist
R.V. Pine - Tenna character design, original tracks, provided original assets to use as reference, "Weather Or Not (Dynamite Headdy Mix)", "segatennasis.ogg"
CartoonsAnimate22 - "Director's Cut (S3&K Mix)", "Two Faced Televisor (S3&K Mix)", "GIGANTENNA (S3&K Mix)", "Weather Or Not (S3&K Mix)" & "Late Night Lackeys (S3&K Mix)"
skidwithaG - "Sneaking (S3&T Mix)", "ANTENNA TOWER (S3&K Mix)", "SEASON FINALE"
Dynamic Lemons - LemonsTools & Additional programming help
CancerEdition - Additional player character sprites
Fantasyck - "Sneaking (S3&K Mix)", "Late Night Lackeys (S3&T Mix)" & "Antenna Tower (Streets Of Rage Mix)"
banzaidoesthings - "Gallery (S3&K Mix)", "TELEVISED TURMOIL"
lex3x - "Screen Burn" remix, "Sock 'Em!" composer
snerds - "Static Shock" remix
Wonder Power - Various things from Blue Glasses Eggman (without them, this mod wouldn't exist, so extra thanks!)
Lave slime - Custom Slot Machine Icon code
Larz T. - Audience Cheering sound effect
Estrogen_Storm - Tenna VA
MyDude - ColourMod
Benjistring - Signpost spin sound (I got direct permission from Bali)
Treasure Co. Ltd - Various sound effects from Gunstar Heroes, Dynamite Headdy and Alien Soldier
GalaxyTrail - Like one (1) sound effect from Freedom Planet 2
fgthrngd - "& Tenna" title screen graphic
puhjaamuhz - Additional easing math functions
Louplayer - Satellite Dish and Input Icon sprites
MiaCDi - Small title card font
External playtesting credits
Neo Hell Group
Vision Crew's DELTARUNE Team
Sonic Hysteria Team (Team Temporacle) & Associates
Changelog:
v1.01 (Post-SHC)
- A photosensitivity warning screen has been added, with the option to temporarily boot the game into Reduced VFX Mode. This warning screen can be disabled from the options menu.
- Reduced VFX Mode has been added. This mode reduces many intense flashing and explosion effects, but it is not a perfect solution for photosentitive players.
- Defeating the True Final Boss actually registers the respective save file as completed now! Horray!
- The main menu now has a toggle for new visuals.
- The main menu and Data Select now have a new music track.
- Fixed various instances of the wrong music track playing if the Random Boss Theme option was enabled.
- Fixed various instances of music not playing during specific bosses if the Random Boss Theme option was enabled.
- Fixed the Heat Arms boss not playing any music at all when it starts.
- Fixed a visual issue where the Eggmobile's exhaust thruster asset data would not flip with the player character while fighting the Stone Jetpack boss when Agent Stone was enabled.
- The Tenna Questionare boss and Final Bosses now have slight alterations when playing as Spamton, including two music tracks, which have been included as part of the soundtrack release ahead of time.
- The Gogglebox boss now uses coding math for its visuals instead of being a prerender, along with getting redrawn faces and having more parts of it move independently when attacking.
- Fixed a visual issue where the Post Processing boss could spawn with a second signpost stick during the introduction cutscene.
- Fixed corrupted explosion sprites after defeating the Egg Drillster Mk.ii boss.
- The Egg Drillster Mk.ii boss now spawns in the correct location on the screen and creates debris when spearing the ground.
- Added a secret message somewhere that was originally planned for the SHC release but was cut due to time constraints and an overall lack of inspiration on how to communicate the message formally at the time.
- Fixed a tile error relating to a certain secret in LBZ1.
- Fixed a certain secret not correctly displaying on the Data Select.
- Animals will no longer appear in LBZ1 if Agent Stone is enabled.
- A platform will now appear after Egg/Duo Inferno has been defeated.
- Flying Battery's unique intro will no longer happen when Original Zone Order is enabled.
- The improper credits for Benjistring and Estrogen_Storm have been corrected.
- Lanino & Elnina have had their HP reduced to 6 from 10.
- The Shadowguy Gauntlet boss' pacing and visuals have been improved.
- The Final Boss now has top-only solid collision for its legs, preventing crush deaths.
- The Emergency Broadcast boss will no longer fire lightning projectiles while the laser is moving.
- The Emergency Broadcast boss' hand attacks no longer speed up in Phase 2.
- Rings falling through the ground after dying to the Final Boss has been fixed.
- The Final Boss will now always be vulnerable while it is attacking, but landing hits during its attack phases will quadrouple its invincibility frames.
- A certain route in Death Egg 1 (Sneaking) has been blocked off by LBUMPER(tm), preventing a softlock when playing as Tails.
- The Final Boss' wing attack has been brightened as per feedback by AntDude.
- The missing credit for MiaCDi has been added. Sorry!
- Fixed the Tenna Questionare boss suddenly switching music versions mid-fight.
- The Shadowguy Gauntlet boss can now cause the Shadowguys to spawn overwhelmingly fast if you are not good at managing the situation.
- The True Final Boss will now only award 6 rings when hit instead of 8, for balance purposes.
- Override functions have been added for all bosses, as well as all previously existing override functions are now in their own dedicated file in the "resources" script folder. Now you can toggle what characters fight specific bosses! (This is for modders only, and not every edge case has been accounted for. There may be things that you need to tweak yourself.)
- The chaser orbs in the True Final Boss are now slightly slower when hard attacks are being used.
- Original Zone Order will now forcefully transition to FBZ after CNZ due to circumstances outside of my control.
- The ending cutscene now uses letterboxing because it looks cool.
- Shadowguys now have a jumping animation.
- A new track has been added to a secret room.
- Removed unused code relating to an unused boss for file size reasons.
techncolour - Mod creator and lead developer, Sprite Artist, Trailer Editor & Promo Artist
R.V. Pine - Tenna character design, original tracks, provided original assets to use as reference, "Weather Or Not (Dynamite Headdy Mix)", "segatennasis.ogg"
CartoonsAnimate22 - "Director's Cut (S3&K Mix)", "Two Faced Televisor (S3&K Mix)", "GIGANTENNA (S3&K Mix)", "Weather Or Not (S3&K Mix)" & "Late Night Lackeys (S3&K Mix)"
skidwithaG - "Sneaking (S3&T Mix)", "ANTENNA TOWER (S3&K Mix)", "SEASON FINALE"
Dynamic Lemons - LemonsTools & Additional programming help
CancerEdition - Additional player character sprites
Fantasyck - "Sneaking (S3&K Mix)", "Late Night Lackeys (S3&T Mix)" & "Antenna Tower (Streets Of Rage Mix)"
banzaidoesthings - "Gallery (S3&K Mix)", "TELEVISED TURMOIL"
lex3x - "Screen Burn" remix, "Sock 'Em!" composer
snerds - "Static Shock" remix
Wonder Power - Various things from Blue Glasses Eggman (without them, this mod wouldn't exist, so extra thanks!)
Lave slime - Custom Slot Machine Icon code
Larz T. - Audience Cheering sound effect
Estrogen_Storm - Tenna VA
MyDude - ColourMod
Benjistring - Signpost spin sound (I got direct permission from Bali)
Treasure Co. Ltd - Various sound effects from Gunstar Heroes, Dynamite Headdy and Alien Soldier
GalaxyTrail - Like one (1) sound effect from Freedom Planet 2
fgthrngd - "& Tenna" title screen graphic
puhjaamuhz - Additional easing math functions
Louplayer - Satellite Dish and Input Icon sprites
MiaCDi - Small title card font
External playtesting credits
Neo Hell Group
Vision Crew's DELTARUNE Team
Sonic Hysteria Team (Team Temporacle) & Associates
Changelog:
v1.01 (Post-SHC)
- A photosensitivity warning screen has been added, with the option to temporarily boot the game into Reduced VFX Mode. This warning screen can be disabled from the options menu.
- Reduced VFX Mode has been added. This mode reduces many intense flashing and explosion effects, but it is not a perfect solution for photosentitive players.
- Defeating the True Final Boss actually registers the respective save file as completed now! Horray!
- The main menu now has a toggle for new visuals.
- The main menu and Data Select now have a new music track.
- Fixed various instances of the wrong music track playing if the Random Boss Theme option was enabled.
- Fixed various instances of music not playing during specific bosses if the Random Boss Theme option was enabled.
- Fixed the Heat Arms boss not playing any music at all when it starts.
- Fixed a visual issue where the Eggmobile's exhaust thruster asset data would not flip with the player character while fighting the Stone Jetpack boss when Agent Stone was enabled.
- The Tenna Questionare boss and Final Bosses now have slight alterations when playing as Spamton, including two music tracks, which have been included as part of the soundtrack release ahead of time.
- The Gogglebox boss now uses coding math for its visuals instead of being a prerender, along with getting redrawn faces and having more parts of it move independently when attacking.
- Fixed a visual issue where the Post Processing boss could spawn with a second signpost stick during the introduction cutscene.
- Fixed corrupted explosion sprites after defeating the Egg Drillster Mk.ii boss.
- The Egg Drillster Mk.ii boss now spawns in the correct location on the screen and creates debris when spearing the ground.
- Added a secret message somewhere that was originally planned for the SHC release but was cut due to time constraints and an overall lack of inspiration on how to communicate the message formally at the time.
- Fixed a tile error relating to a certain secret in LBZ1.
- Fixed a certain secret not correctly displaying on the Data Select.
- Animals will no longer appear in LBZ1 if Agent Stone is enabled.
- A platform will now appear after Egg/Duo Inferno has been defeated.
- Flying Battery's unique intro will no longer happen when Original Zone Order is enabled.
- The improper credits for Benjistring and Estrogen_Storm have been corrected.
- Lanino & Elnina have had their HP reduced to 6 from 10.
- The Shadowguy Gauntlet boss' pacing and visuals have been improved.
- The Final Boss now has top-only solid collision for its legs, preventing crush deaths.
- The Emergency Broadcast boss will no longer fire lightning projectiles while the laser is moving.
- The Emergency Broadcast boss' hand attacks no longer speed up in Phase 2.
- Rings falling through the ground after dying to the Final Boss has been fixed.
- The Final Boss will now always be vulnerable while it is attacking, but landing hits during its attack phases will quadrouple its invincibility frames.
- A certain route in Death Egg 1 (Sneaking) has been blocked off by LBUMPER(tm), preventing a softlock when playing as Tails.
- The Final Boss' wing attack has been brightened as per feedback by AntDude.
- The missing credit for MiaCDi has been added. Sorry!
- Fixed the Tenna Questionare boss suddenly switching music versions mid-fight.
- The Shadowguy Gauntlet boss can now cause the Shadowguys to spawn overwhelmingly fast if you are not good at managing the situation.
- The True Final Boss will now only award 6 rings when hit instead of 8, for balance purposes.
- Override functions have been added for all bosses, as well as all previously existing override functions are now in their own dedicated file in the "resources" script folder. Now you can toggle what characters fight specific bosses! (This is for modders only, and not every edge case has been accounted for. There may be things that you need to tweak yourself.)
- The chaser orbs in the True Final Boss are now slightly slower when hard attacks are being used.
- Original Zone Order will now forcefully transition to FBZ after CNZ due to circumstances outside of my control.
- The ending cutscene now uses letterboxing because it looks cool.
- Shadowguys now have a jumping animation.
- A new track has been added to a secret room.
- Removed unused code relating to an unused boss for file size reasons.
Please report bugs here instead of the replies section.