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Post by charmainor on Aug 25, 2024 6:21:23 GMT -6
Can't wait to try this with health bar mod to replicate Playable Mecha Mk. I in S2A.
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Mima
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Post by Mima on Aug 25, 2024 9:59:55 GMT -6
One small feedback. I think the sprites should match the s3 art style more instead of the s2 art style. In my opinion. But overall, this looks good! I could make a alternative sheet based on how mk2 is shaded and colored once i get my stuff back, altho he's already shaded like the rhino badnik a little : D (badnik pallet comes from that)
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mazher
Special Ring
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Post by mazher on Aug 25, 2024 18:32:51 GMT -6
One small feedback. I think the sprites should match the s3 art style more instead of the s2 art style. In my opinion. But overall, this looks good! I could make a alternative sheet based on how mk2 is shaded and colored once i get my stuff back, altho he's already shaded like the rhino badnik a little : D (badnik pallet comes from that) That sounds great! I would love to see that! One more question: what is mecha sonic mk1s slot number?
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Mima
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Post by Mima on Aug 26, 2024 11:21:50 GMT -6
I could make a alternative sheet based on how mk2 is shaded and colored once i get my stuff back, altho he's already shaded like the rhino badnik a little : D (badnik pallet comes from that) That sounds great! I would love to see that! One more question: what is mecha sonic mk1s slot number? 12 but why
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mazher
Special Ring
An honest dude that does stuff I guess.
Posts: 31
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Post by mazher on Aug 26, 2024 12:37:14 GMT -6
That sounds great! I would love to see that! One more question: what is mecha sonic mk1s slot number? 12 but why I was just wondering.
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HawkaroDaily
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Post by HawkaroDaily on Sept 5, 2024 5:03:45 GMT -6
I'll give a little fun fact about this ES Mecha MK I mod you've publicly released for the first time Trying to play as it AND jumping while 3d2d shadow (Current version) mod is active leads to S3AIR throwing the Error message at you with two variants - Former (first) being short, and the latter (second) being a little bit longer in terms of text when clicking "OK". So basically; Yes, you can play as ES Shadow normally even with ES Mecha MK. I mod on... But playing the other way around (Mecha MK. I)? That's like asking to be entirely softlocked from doing so because of the current technical limitations so you have to restart S3AIR for it to return normal. The only way to avoid this and play as Mecha as you desired, JUST move ES 3D2D Shadow mod into "Inactive Mod" for as long as you want. Pretty simple as that. I sure do hope my message will save a lot of time and saving for those who eventually, unknowingly encounter it in near future!
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Mima
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Post by Mima on Sept 5, 2024 7:22:31 GMT -6
I'll give a little fun fact about this ES Mecha MK I mod you've publicly released for the first time Trying to play as it AND jumping while 3d2d shadow (Current version) mod is active leads to S3AIR throwing the Error message at you with two variants - Former (first) being short, and the latter (second) being a little bit longer in terms of text when clicking "OK". So basically; Yes, you can play as ES Shadow normally even with ES Mecha MK. I mod on... But playing the other way around (Mecha MK. I)? That's like asking to be entirely softlocked from doing so because of the current technical limitations so you have to restart S3AIR for it to return normal. The only way to avoid this and play as Mecha as you desired, JUST move ES 3D2D Shadow mod into "Inactive Mod" for as long as you want. Pretty simple as that. I sure do hope my message will save a lot of time and saving for those who eventually, unknowingly encounter it in near future! I definitely need to fix that and thanks for the info
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Post by urlocalegg on Sept 5, 2024 12:18:32 GMT -6
Nope, still showing the normal sonic sprites.. Download extra slots I alr have them but wait, is there an update version of it?(Other than SHC mighty ray and Amy version)
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HawkaroDaily
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Post by HawkaroDaily on Sept 5, 2024 14:46:26 GMT -6
I alr have them but wait, is there an update version of it?(Other than SHC mighty ray and Amy version) If you have the current version of it (specifically the one from SHC 2023; September 25th 2023), then I say you put the ES framework mod BELOW all of the Extra Slot Character mods, otherwise they'll turn blue and not have all of their intended functions working. Do you want me to DM you the Extra Slot unlimited that I'm currently using for it? Through Sonic 3 AIR Discord, of course.
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Mima
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Post by Mima on Sept 5, 2024 15:36:32 GMT -6
I alr have them but wait, is there an update version of it?(Other than SHC mighty ray and Amy version) If you have the current version of it (specifically the one from SHC 2023; September 25th 2023), then I say you put the ES framework mod BELOW all of the Extra Slot Character mods, otherwise they'll turn blue and not have all of their intended functions working. Do you want me to DM you the Extra Slot unlimited that I'm currently using for it? Through Sonic 3 AIR Discord, of course. You're based /)/) ( . .) ( づ♡
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Mima
Monitor
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Post by Mima on Sept 5, 2024 15:41:35 GMT -6
I'll give a little fun fact about this ES Mecha MK I mod you've publicly released for the first time Trying to play as it AND jumping while 3d2d shadow (Current version) mod is active leads to S3AIR throwing the Error message at you with two variants - Former (first) being short, and the latter (second) being a little bit longer in terms of text when clicking "OK". So basically; Yes, you can play as ES Shadow normally even with ES Mecha MK. I mod on... But playing the other way around (Mecha MK. I)? That's like asking to be entirely softlocked from doing so because of the current technical limitations so you have to restart S3AIR for it to return normal. The only way to avoid this and play as Mecha as you desired, JUST move ES 3D2D Shadow mod into "Inactive Mod" for as long as you want. Pretty simple as that. I sure do hope my message will save a lot of time and saving for those who eventually, unknowingly encounter it in near future! thats a shadow thing mmmm.... on another note would you like to be a tester?
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HawkaroDaily
Monitor
Yup, I'm Mima's first follower and friend
Posts: 6
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Post by HawkaroDaily on Sept 5, 2024 15:49:41 GMT -6
I'll give a little fun fact about this ES Mecha MK I mod you've publicly released for the first time Trying to play as it AND jumping while 3d2d shadow (Current version) mod is active leads to S3AIR throwing the Error message at you with two variants - Former (first) being short, and the latter (second) being a little bit longer in terms of text when clicking "OK". So basically; Yes, you can play as ES Shadow normally even with ES Mecha MK. I mod on... But playing the other way around (Mecha MK. I)? That's like asking to be entirely softlocked from doing so because of the current technical limitations so you have to restart S3AIR for it to return normal. The only way to avoid this and play as Mecha as you desired, JUST move ES 3D2D Shadow mod into "Inactive Mod" for as long as you want. Pretty simple as that. I sure do hope my message will save a lot of time and saving for those who eventually, unknowingly encounter it in near future! thats a shadow thing mmmm.... on another note would you like to be a tester? Hmmm yeah. At this month I've managed to accidentally discover the noclip at the near end of FBZ act 2 whilst playing as Sonic & Tails, and another one with me accidentally getting stuck at the inwards of the pipe because a Hammerbird badnik hit me from left while I was using the purple/yellow hyperloop thing at the same time as ES 3D2D Shadow in LBZ Act 2... And recently what I've encountered as mentioned.
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Mima
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Post by Mima on Sept 5, 2024 16:09:46 GMT -6
thats a shadow thing mmmm.... on another note would you like to be a tester? Hmmm yeah. At this month I've managed to accidentally discover the noclip at the near end of FBZ act 2 whilst playing as Sonic & Tails, and another one with me accidentally getting stuck at the inwards of the pipe because a Hammerbird badnik hit me from left while I was using the purple/yellow hyperloop thing at the same time as ES 3D2D Shadow in LBZ Act 2... And recently what I've encountered as mentioned. send me your discord username and il contact you _,,....,,_ -''":::::::::::::`''> ヽ::::::::::::::::::::: ̄^ |::::::;ノ´ ̄\:::::::::::\_,. -‐ァ |::::ノ ヽ、ヽr-r'"´ (.__ _,.!イ_ _,.ヘーァ'二ハ二ヽ、へ,_7 ::::::rー''7コ-‐'"´ ; ', `ヽ/`7 r-'ァ'"´/ /! ハ ハ ! iヾ_ノ i !イ´ ,' | /__,.!/ V 、!__ハ ,' ,ゝ `! !/レi' (ヒ_] ヒ_ン レ'i ノ ,' ノ !'" ,___, "' i .レ' ( ,ハ ヽ _ン 人! )、 )>,、 _____, ,.イ
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HawkaroDaily
Monitor
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Posts: 6
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Post by HawkaroDaily on Sept 6, 2024 0:37:58 GMT -6
Hmmm yeah. At this month I've managed to accidentally discover the noclip at the near end of FBZ act 2 whilst playing as Sonic & Tails, and another one with me accidentally getting stuck at the inwards of the pipe because a Hammerbird badnik hit me from left while I was using the purple/yellow hyperloop thing at the same time as ES 3D2D Shadow in LBZ Act 2... And recently what I've encountered as mentioned. send me your discord username and il contact you _,,....,,_ -''":::::::::::::`''> ヽ::::::::::::::::::::: ̄^ |::::::;ノ´ ̄\:::::::::::\_,. -‐ァ |::::ノ ヽ、ヽr-r'"´ (.__ _,.!イ_ _,.ヘーァ'二ハ二ヽ、へ,_7 ::::::rー''7コ-‐'"´ ; ', `ヽ/`7 r-'ァ'"´/ /! ハ ハ ! iヾ_ノ i !イ´ ,' | /__,.!/ V 、!__ハ ,' ,ゝ `! !/レi' (ヒ_] ヒ_ン レ'i ノ ,' ノ !'" ,___, "' i .レ' ( ,ハ ヽ _ン 人! )、 )>,、 _____, ,.イ It's the same with my Discord username, but I'll type it in regardless "hawkarodaily"
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HawkaroDaily
Monitor
Yup, I'm Mima's first follower and friend
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Post by HawkaroDaily on Sept 6, 2024 8:02:56 GMT -6
"Bounces on spikes while rolling" Ironically... Not all types of the spikes, huh? MK I can get hurt by those horizontal-spinning spike vertical logs even when rolling. Gotta get that one implemented in the next update, buddy.
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