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Post by JC_Thatone on Dec 28, 2023 18:38:21 GMT -6
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mrhedgehog1990
Twin Hammer
I read stuff on The Cutting Room Floor.
Posts: 165
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Post by mrhedgehog1990 on Dec 29, 2023 0:02:59 GMT -6
I like this mod a lot. This has nothing to do with mod whatsoever but I always wanted to read the fleet way sonic comic. Yes, the Archie comics are pretty good, but there's something about the British version that has me intrigued. Knuckles has yellow socks, sonic is the meanest person you'll meet, and the best part is super sonic is a bad guy which is a nice twist from the hero.
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Post by Cha0ss93 on Dec 29, 2023 7:18:55 GMT -6
Actually, your code makes it so that only Extra Life DOESN'T go to DDZ huh the condition "global.xtrachar == 20" should be replaced with "global.xtrachar != 20 and it should work
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Post by JC_Thatone on Dec 29, 2023 7:23:22 GMT -6
the condition "global.xtrachar == 20" should be replaced with "global.xtrachar != 20 and it should work i already fixed it and if i put the != check on the currently fixed code it would make sure everyone except extra life would go to DDZ
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Post by Cha0ss93 on Dec 29, 2023 7:55:09 GMT -6
the condition "global.xtrachar == 20" should be replaced with "global.xtrachar != 20 and it should work i already fixed it and if i put the != check on the currently fixed code it would make sure everyone except extra life would go to DDZ It would actually make it so that everyone but EL won't go to DDZ, but you already fixed it so it's fine.
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 29, 2023 11:40:34 GMT -6
Okay, so, if you've fixed it, where's the download? Is it the same as the previous update?
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Post by JC_Thatone on Dec 29, 2023 20:32:33 GMT -6
Okay, so, if you've fixed it, where's the download? Is it the same as the previous update? i'm gonna update all future stuff in the same build as the next update will be the last
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 29, 2023 21:10:55 GMT -6
Okay, so, if you've fixed it, where's the download? Is it the same as the previous update? i'm gonna update all future stuff in the same build as the next update will be the last good to know. i will ask one last time will you add in my suggestion? yk, making the full completion sprite simply ESEL's super sprite, in order to not have that ugly place holder anymore.
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Post by JC_Thatone on Dec 30, 2023 7:17:41 GMT -6
i'm gonna update all future stuff in the same build as the next update will be the last good to know. i will ask one last time will you add in my suggestion? yk, making the full completion sprite simply ESEL's super sprite, in order to not have that ugly place holder anymore. that has already been taken care of. any more suggestions to make the update feel more complete?
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Post by Cha0ss93 on Dec 30, 2023 11:11:37 GMT -6
good to know. i will ask one last time will you add in my suggestion? yk, making the full completion sprite simply ESEL's super sprite, in order to not have that ugly place holder anymore. that has already been taken care of. any more suggestions to make the update feel more complete? I have one, how aout an option for the 3d2d stars or the S3K ones, I can give you scripts for that if you want.
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 30, 2023 15:47:27 GMT -6
good to know. i will ask one last time will you add in my suggestion? yk, making the full completion sprite simply ESEL's super sprite, in order to not have that ugly place holder anymore. that has already been taken care of. any more suggestions to make the update feel more complete? I'm not sure if ESEL had the ability to be paired as a partner like how Ray can. But if possible, that would be nice. Other possibilities include extending the amount of time ESEL can float in the air between air dashes. a suggestion i had presented before was making each dash its own timer, so that it feels more natural. accompanying that would be a momentum increase for every second you hold. if not possible, I'd advice just removing the timer outright for Super/Hyper ESEL. I will replay the mod to see if there's anything else i can find.
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 30, 2023 16:02:22 GMT -6
I've noticed that there's a bug when if you latch onto the things you can grab onto in AIZ while you're in the middle of an airdash when you jump ESEL will remain in a still frame of the airdash til he hits the ground a suggestion i have is to make ESEL not lose his wall destroying capabilities upon releasing the air dash when you're holding the airdash you're capable of destroying walls but when you release it those properties are lost meaning that if you airdash towards a wall you won't break it unless you were hugging the wall beforehand changing this would really improve the flow of the stages
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 30, 2023 16:32:35 GMT -6
also, i believe s3c sprites should be used there are many sprite imperfections in the mod that could be fixed by simply using S3C's sprites for example: i would also love to have the regular S3C sprites for ESEL as well as there are lots of imperfections with the current ones also there's a bug with super esel transforming does not make you stay still for a second instead you just fall off instantly
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Post by JC_Thatone on Dec 30, 2023 17:48:00 GMT -6
I've noticed that there's a bug when if you latch onto the things you can grab onto in AIZ while you're in the middle of an airdash when you jump ESEL will remain in a still frame of the airdash til he hits the ground a suggestion i have is to make ESEL not lose his wall destroying capabilities upon releasing the air dash when you're holding the airdash you're capable of destroying walls but when you release it those properties are lost meaning that if you airdash towards a wall you won't break it unless you were hugging the wall beforehand changing this would really improve the flow of the stages thats already what he does tho
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EpicKMetalSonic
Technosqueek
just a guy who likes to report bugs on great mods so they can be even greater.
Posts: 187
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Post by EpicKMetalSonic on Dec 30, 2023 18:41:24 GMT -6
I've noticed that there's a bug when if you latch onto the things you can grab onto in AIZ while you're in the middle of an airdash when you jump ESEL will remain in a still frame of the airdash til he hits the ground a suggestion i have is to make ESEL not lose his wall destroying capabilities upon releasing the air dash when you're holding the airdash you're capable of destroying walls but when you release it those properties are lost meaning that if you airdash towards a wall you won't break it unless you were hugging the wall beforehand changing this would really improve the flow of the stages thats already what he does tho As I said, in actual gameplay, when you attempt to dash towards a wall it will only break if you dashed literally a milimeter next to it. If you were far and shot towards it the wall won't break.
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