[New update v5.15] Extra Slot Mighty
Mar 4, 2023 18:58:26 GMT -6
ReeeeDeeee, Cybercymbre, and 21 more like this
Post by iCloudius on Mar 4, 2023 18:58:26 GMT -6
This page will be up but will no longer get support
REQUIRED IN-ORDER FOR THE MOD TO WORK
Note:
When updating, make sure to completely replace the old version with the newer version, instead of replacing individual files.
Note 2:
If you have the "Mighty's Levels" mod from the previous version, please delete it as the levels are now apart of the mod. Not doing so will cause Mighty's animations to glitch out.
Version 5.15 changes:
New additions:
Credits:
iCloudius - Creator, Modder, and Programmer
MiaCDi - Main sprite artist
Fadeinside - Helped fix the data select menu, added compatibility for Blue Sphere Time Attack, and general assistance
GFX32 - General assistance, helped with a lot of collision based issues, created Mighty's levels for AIZ and LRZ
Sotaknuck - Ultimate Mighty creator
Blu三 - Original Mighty mod creator
Lave sIime - Original Extra Character Slots mod creator and general programming assistance
Veenee - Data select sprite support and helped with blue spheres
AirWay1 - Original Spike Immunity code creator
|Emi| - Made the new ending portraits in the data select menu
RetroForever - Playtester
A.Riff7 - New S3 Mighty bluesphere sprites
Legobouwer9 - Created the surfboard intro (DOWNLOAD)
Edition - Tweaked S3 Mighty's balancing animation
HazelSpooder - General script fixes and feedback
MyDude - Tweaks to Mighty's route in AIZ act 2
SyntaxTsundere - Fixed the background to Mighty's route in AIZ act 2
Known bugs: Hammerdrop not hurting you on lava. That’s unfixable due to how S3’s collision works.
Check out ES Ray while you're at it
Archive of older versions
{Spoiler}{Spoiler}{More images}
DOWNLOADREQUIRED IN-ORDER FOR THE MOD TO WORK
Note:
When updating, make sure to completely replace the old version with the newer version, instead of replacing individual files.
Note 2:
If you have the "Mighty's Levels" mod from the previous version, please delete it as the levels are now apart of the mod. Not doing so will cause Mighty's animations to glitch out.
Version 5.15 changes:
- Updated icons for ESS
- Fixed misplaced chunk from appearing in LRZ act 2
- Mighty can’t cling onto the walls during the CNZ act 1 boss
- Fixed sound 0x8e not playing for Mighty when he does the hammer drop, with Origins Parity Galore
- Compatibility preparations for S3AIR: CREATIVE FREEDOM
New additions:
- Name plate spacing code tweaked, now the name plates are centered more properly.
- Compatibility with future ESS update added
- Tweaks to name plate text to be more accurate to the in game font
- Updated collision code to be equal to that of the latest update
- Fixed compatibility issue with Falling sprites for all
- Added desktop icon for Mighty's huds
- Fixed issue where hammer drop code from Blastoid enemy could affect Tails
- Chaotix wall jump is more accurate
- Slight refinement when latching onto the bottom ledge of walls
- Removed falling sprites code
- Fixed background issue in Mighty’s AIZ act 2 level (Thanks Syntax)
- Hammer drop can now activate the spinning blue wheels in MGZ.
- Fixed compatibility with burned death sprites
- Fixed super palette lingering during the ending
- Removed legacy spike bounce
- Fixed issue with Eggman monitors
- Holding up on the dpad will disable the hammer drop
- Updated Mighty to be compatible with the recent test build
- Tweaked AIZ act 2 level layout and tiles (Thanks MyDude)
- Fixed S3 Mighty's burned sprite not showing
- Fixed hud outline occasionally becoming too light
- Fixed held bounce height in competition mode
- Mighty now has better protection against the moving totems in MGZ (thanks Hazel)
- Updated compatibility with animated goalposts
- Mighty can make the sinking rocks in LRZ sink immediately with his hammer drop
- Fixed mania tornado intro
- More sprite improvements for S3 Mighty
- Fixed desktop icon
- Fixed issue in FBZ when being lowered onto spikes
- Added compatibility with power springing
- Fixed error screen not showing up
- Fixed Mighty’s name being in-front of the mania title cards
- Mighty can now enter a wall jump from the hammer drop
- Fixed AIZ act 2 muffled water effect
- Added functions for custom objects
- Fixed Mighty not showing up in Knuckles’ ending
- Fixed rare bug where Mighty would turn into Knuckles
- Better way of getting the data select portraits to show up
- Fixed bug where Mighty’s wall cling animation would be upside-down
- Fixed name spacing in special stages
- Horizontal wall jump has more distance like it did originally
- Added protection against tiny missiles in FBZ and DEZ.
- Added protection against Mecha Sonic’s spikes
- Added protection against big icedus ice blocks
- Added protection against Knuckles’ knuckles
- Fixed compatibility with original zone order
- Mighty can hammer drop through Spiked Orbinauts again
- Fixed wall jump turning Mighty upside down when jumping off of the LBZ cylinders
- Fixed Mighty hammer dropping onto the hand launchers in HCZ
- Added compatibility with Origins intro mod
- Fixed potential soft lock on spiked orbinauts
- Fixed bug where Mighty would sometimes show his flume animation instead of his uncurl animation
- Screen doesn’t shake when you hammer drop on spikes or lava when invincible
- Hammer drop dust doesn’t show up when getting hurt
- More protection against gapsule
- New blue spheres sprites for S3 Mighty by a.riff7
- Add a.riff7 to the credits for the blue sphere sprites
- Mighty can now break the blocks in Knuckles’ SOZ
- New option to traverse more of Knuckles’ paths in MGZ and LBZ (Note: these are non-canon to the story)
- Fix for when you hammer drop into the SSZ spike swings
- Mighty’s levels have been merged with the mod and are now toggleable
- If you hold down on the control pad, using the megamix mania wall jump slide, you’ll curl into a ball instead of twirling
- Added controller rumble when hammer dropping (Test build only)
- Updated compatibility with D.A. Garden
- Added new continue icon for S3 Mighty
- Bits n Pieces palette
- Added compatibility with Origins SSZ Cutscene
- Added compatibility with Mania Signpost animations (Put this mod under Mighty)
Credits:
iCloudius - Creator, Modder, and Programmer
MiaCDi - Main sprite artist
Fadeinside - Helped fix the data select menu, added compatibility for Blue Sphere Time Attack, and general assistance
GFX32 - General assistance, helped with a lot of collision based issues, created Mighty's levels for AIZ and LRZ
Sotaknuck - Ultimate Mighty creator
Blu三 - Original Mighty mod creator
Lave sIime - Original Extra Character Slots mod creator and general programming assistance
Veenee - Data select sprite support and helped with blue spheres
AirWay1 - Original Spike Immunity code creator
|Emi| - Made the new ending portraits in the data select menu
RetroForever - Playtester
A.Riff7 - New S3 Mighty bluesphere sprites
Legobouwer9 - Created the surfboard intro (DOWNLOAD)
Edition - Tweaked S3 Mighty's balancing animation
HazelSpooder - General script fixes and feedback
MyDude - Tweaks to Mighty's route in AIZ act 2
SyntaxTsundere - Fixed the background to Mighty's route in AIZ act 2
Known bugs: Hammerdrop not hurting you on lava. That’s unfixable due to how S3’s collision works.
Check out ES Ray while you're at it
Archive of older versions