[New update v2.12] Extra Slot Ray
Mar 4, 2023 19:19:05 GMT -6
ReeeeDeeee, Cybercymbre, and 14 more like this
Post by iCloudius on Mar 4, 2023 19:19:05 GMT -6
This page will be up but will no longer get support
REQUIRED IN-ORDER FOR THE MOD TO WORK
{More images}
DOWNLOADREQUIRED IN-ORDER FOR THE MOD TO WORK
Note:
When updating, make sure to completely replace the old version with the newer version, instead of replacing individual files.
Version 2.12 changes:
- Updated icons for ESS
- Slight palette tweaks
- Updated regular and super save portrait icons
New additions:
- Fixed palette not fading in properly in the data select menu
- Tweaks to name plate text to be more accurate to the in game font
- Tweaked hud name space
- Updated collision code to be equal to that of the latest stable release.
- Fixed issue with Eggman monitors
- Updated Ray to be compatible with the recent test build
- Eliminated any chances of the Super and Hyper Tails option affecting Ray
- Super Ray now glides before he floats towards the Tornado in the neutral ending
- Fixed hud outline occasionally becoming too light
- Gliding is faster and smoother
- Fixed bug where boost could be spammable
- Updated compatibility with animated goalposts
- Better compatibility with DA Garden
Change log from 1.0 to 2.0
- Fixed Ray’s continue screen
- Fixed issues with falling animation
- Ray text will have a blue border no matter the shoe option
- Boost doesn’t trigger if you immediately enter a glide
- Fixed Ray not showing up in Knuckles’ ending
- Fixed secret screen
- Better way of getting the data select portraits to show up
- Fixed name spacing in special stages
- Fixed Knuckles not rolling after Ray drops him
- Added support for extra save slots
- Tweaks to all palettes
- Updated compatibility with D.A. Garden
- Ray should be compatible with other Tails mods, make sure they go below him, but above ESU
- Tweaked to S3 Ray’s hands while rolling
- Added new palette “Hardware” that’s based on Tails’ colors
- Ray’s fast run animation starts at higher speeds now
- New blue spheres sprites for S3 Ray by A.riff7
- Compatibility with super then hyper
- Added compatibility with Megamix hud
- Fixed rare bug that would make Ray show his glide up animation while hurt
- Fixed issues with LBZ cup elevators
- Fixed missing snow particles in LBZ act 1
- No more super flicks
- Added controller rumble when (hitting the ground or wall?) (Test build only)
- Bits n Pieces palette
- Added option to use elemental shields
- Added compatibility with Origins SSZ Cutscene
- Added compatibility with Mania Signpost animations (Put this mod under Ray)
Credits:
iCloudius - Creator, Modder, and Programmer
MiaCDi - Main sprite artist
Edition - Original S3 Ray mod creator
RetroForever - Playtester feedback and general art assistance.
Fadeinside - Helped fix the data select menu, added compatibility for Blue Sphere Time Attack, and general assistance
GFX32 - General assistance
campbellsonic- Original Ray mod creator
Lave sIime - Original Extra Character Slots mod creator and general programming assistance
|Emi| - Made the new ending portraits in the data select menu
RetroForever - Playtester
A.Riff7 - New S3 Ray bluesphere sprites
Fabchaotix - Original creator of the S3 Ray mod
Check out ES Mighty while you're at it
Archive of older version(s)