A.Riff7
Spikes
Anata no risou no heroine
Posts: 10
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Post by A.Riff7 on Apr 30, 2023 17:25:33 GMT -6
Heya~ This addenum aims to support an additional falling sprite for Emi's Custom Super Tails and Knuckles purely for Sonic 3 artstyle. Changes for V2: 1. Better compatibility with Seperate Super and Hyper Sprite and Extra Slot mods 2. Disable super forms to your hearts content 3. Removed unique super Knuckles sprite, as with Falling Sprite for All V2 Here's requirements for get this mod to work in priority order: Huge thanks to iCloudius and Emi to make this mod possible and further assistance! Have fun! DOWNLOAD LINK
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Post by GLEclipse on Apr 30, 2023 20:01:20 GMT -6
Very nice. I do really enjoy their super sprites. I will add that for some reason Arifkunviid's Miles comes with a pallet file for sonic which can mess with other mods. probably best to just delete it. EDIT I just remembered why I stopped using Seperate Super and Hyper sprites. It seems to break the super and hyper sonic drop dash for me
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Post by GLEclipse on May 1, 2023 4:49:41 GMT -6
OK so I have been experimenting a bit. It seems your mod fixes the Seperate Super and Hyper sprites problem for super and hyper sonics fall animation too. I think the only other problem with SSaHS now is the drop dash uses his walking animation. Is that something that you experience too?
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Post by redx45 on May 1, 2023 9:09:34 GMT -6
OK so I have been experimenting a bit. It seems your mod fixes the Seperate Super and Hyper sprites problem for super and hyper sonics fall animation too. I think the only other problem with SSaHS now is the drop dash uses his walking animation. Is that something that you experience too? Something maybe help you is to use a mod that changes sonic sprite like the mod origins sonic or super sonic template BMP
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Post by GLEclipse on May 1, 2023 10:10:00 GMT -6
Yep figured it out. Needed the Super and Hyper Sonic Drop Dash templates.
Now the only thing that's not working with Seperate Super and Hyper Sprites is the falling sprites.
Funnily enough if you use Emi's custom Super fall sprites mod it fixes non super Sonic, Tails and Knuckles falling sprites when used with Seperate Super and Hyper Sprites.
Sorry to bombard this mods comments with problems with another mod.
EDIT I don't get why a mod that doesn't touch Sonic actually fixes him.
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Post by Guhtati_ on May 2, 2023 10:46:12 GMT -6
It turned out amazing
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Post by GLEclipse on May 2, 2023 17:35:31 GMT -6
Alright so this bit of code in main.lemon
function u64 SeparateSprites.getSpriteKeyForCharacterRendering(u8 character, u8 animationSprite, u16 animationSpriteEx)
{
u64 key = Standalone.getModdedAnimationSpriteKey(character, animationSpriteEx)
if (char.state == 0x36 && key)
return key
return base.SeparateSprites.getSpriteKeyForCharacterRendering(character, animationSprite, animationSpriteEx)
}
this bit seems to fix the falling sprite for Sonic Tails and Knuckles when used with the "Separate Super and Hyper Sprites" mod
I was wondering if maybe it would be ok if I post a version of this mod on this board that would divide the mod into 3 separate mods (All credit to you guys of course) 1. Falling Sprite + Separate Super Sprites compatibility patch 2. Falling sprites for Arifkunviid's Super Tails 3. Falling Sprites for Custom Super Knuckles
I know it wouldn't be to difficult for anyone with basic text editing knowledge to do themselves but I figured it would make it a bit more compatibility friendly.
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Post by Zaruta on May 2, 2023 17:41:47 GMT -6
Alright so this bit of code in main.lemon function u64 SeparateSprites.getSpriteKeyForCharacterRendering(u8 character, u8 animationSprite, u16 animationSpriteEx) { u64 key = Standalone.getModdedAnimationSpriteKey(character, animationSpriteEx) if (char.state == 0x36 && key) return key return base.SeparateSprites.getSpriteKeyForCharacterRendering(character, animationSprite, animationSpriteEx) } this bit seems to fix the falling sprite for Sonic Tails and Knuckles when used with the "Separate Super and Hyper Sprites" mod I was wondering if maybe it would be ok if I post a version of this mod on this board that would divide the mod into 3 separate mods (All credit to you guys of course) 1. Falling Sprite + Separate Super Sprites compatibility patch 2. Falling sprites for Arifkunviid's Super Tails 3. Falling Sprites for Custom Super Knuckles I know it wouldn't be to difficult for anyone with basic text editing knowledge to do themselves but I figured it would make it a bit more compatibility friendly. Maybe you could be an contributor for doing this, provided you get permission to do so.
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Post by GLEclipse on May 2, 2023 17:48:48 GMT -6
To be fair all I'd be doing is taking what they made and dividing it up. I wouldn't me making anything new.
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Post by teiru on May 3, 2023 5:06:10 GMT -6
Cool update, also do you know where I can download the Arifkunviid's miles and Arifkunviid's miles save select sprite mods ? I totally lost it and can't refind the mod
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Post by thomashallmodders on May 20, 2023 16:29:30 GMT -6
Separate Super & Hyper Sprites has a bunch of problems currently. I'm not using that mod until they're addressed or someone finds a way to address them ourselves. Can someone do something about that?
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Post by Zaruta on May 20, 2023 16:34:37 GMT -6
Separate Super & Hyper Sprites has a bunch of problems currently. I'm not using that mod until they're addressed or someone finds a way to address them ourselves. Can someone do something about that? Haven't used this mod myself, but I'm guessing that the best solution to this is: A. DKOC updates SS&HS. B. iCloudius updates Falling Sprites to work with SS&HS. C. Put SS&HS below this mod, fix the load order, etc, whatever you can do to fix this. If this doesn't work, I suggest holding off on using these kinds of mods until one of the requirements gets updated.
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Post by thomashallmodders on May 20, 2023 17:15:38 GMT -6
Option C worked fine.
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Post by Zaruta on May 20, 2023 17:33:05 GMT -6
Good.
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1
Ring
hey
Posts: 1
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Post by 1 on Jul 19, 2023 16:02:27 GMT -6
Disables spring twirl
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